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Game.cpp
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470 lines (400 loc) · 9.55 KB
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#include <iostream> // input-output library
#include <string> // string library
#include "Game.h"
#include "Chessman.h"
#include "Bishop.h"
#include "King.h"
#include "Knight.h"
#include "Pawn.h"
#include "Queen.h"
#include "Rook.h"
Game::Game(string board)
{
int k = 0;
for (int i = 0; i < BOARD_SIZE; i++)
for (int j = 0; j < BOARD_SIZE; j++)
this->_board[i][j] = makeChessman(board[k++], convertPlace(i, j));
this->_turn = board[TURN];
}
Game::Game(const Game& other)
{
this->_turn = other._turn;
for (int i = 0; i < BOARD_SIZE; i++)
for (int j = 0; j < BOARD_SIZE; j++)
if (other._board[i][j] != NULL)
this->_board[i][j] = makeChessman(other._board[i][j]->getType(), convertPlace(i, j));
else
this->_board[i][j] = NULL;
}
Game::~Game()
{
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
if (this->_board[i][j] != NULL)
{
delete this->_board[i][j];
}
}
}
}
char* Game::move(string movement)
{
int i, j;
string dst = movement.substr(2, 2);
string src = movement.substr(0, 2);
char* toRet = new char[2];
toRet[1] = 0;
Chessman* temp;
int srcLetter = 0;
int srcNum = 0;
int dstLetter = 0;
int dstNum = 0;
convertPlace((string)src, srcNum, srcLetter);
convertPlace((string)dst, dstNum, dstLetter);
if (srcNum < 0 || srcNum > BOARD_SIZE || srcLetter < 0 || srcLetter > BOARD_SIZE || dstLetter < 0 || dstLetter > BOARD_SIZE || dstNum < 0 || dstNum > BOARD_SIZE)
{
toRet[0] = INVALID_PLACE_INDEX;
}
else if (isBlack(hasChessman(src)) != convertTurnToChar(_turn)) //check if in the sorce place there is a valid chessman
{
toRet[0] = SOURCE_PLACE_INVALID;
}
else
{
toRet[0] = _board[srcNum][srcLetter]->validMove(movement, *this)[0];
if (toRet[0] == VALID_MOVEMENT)
{
//save dst
temp = _board[dstNum][dstLetter];
//change places
_board[dstNum][dstLetter] = _board[srcNum][srcLetter];
_board[srcNum][srcLetter] = NULL;
//check if there is shah on himself
if (isShah(convertTurnToChar(_turn)))
{
toRet[0] = SHAH_ON_HIMSELF;
}
else if (_turn == WHITE_CH)
{
if (isShah(BLACK_CH))
{
toRet[0] = SHAH_ON_OPPONENT;
}
}
else if (isShah(WHITE_CH)) //if _turn == BLACK_CH
{
toRet[0] = SHAH_ON_OPPONENT;
}
_board[srcNum][srcLetter] = _board[dstNum][dstLetter];
_board[dstNum][dstLetter] = temp;
}
}
if (toRet[0] == VALID_MOVEMENT || toRet[0] == SHAH_ON_OPPONENT)
{
changePlace(movement);
chTurn();
}
return toRet;
}
char Game::hasChessman(string place)
{
char toRet = NULL;
int i = 0;
int j = 0;
convertPlace(place, i, j);
if (_board[i][j] != NULL)
{
toRet = _board[i][j]->getType();
}
return toRet;
}
char Game::win()
{
// need to do
return NULL;
}
bool Game::isShah(char player)
{
string kingPlace = getKingPlace(player);
bool shah = false;
// need to add
shah = shahKing(kingPlace, player);
if (!shah)
{
shah = shahPawn(kingPlace, player);
}
if (!shah)
{
shah = shahRook(kingPlace, player);
}
return shah;
}
bool Game::isFreePath(string movement)
{
bool check = true;
string place = "";
for (int i = 0; i < movement.length(); i += 2)
{
place = movement.at(i);
place += movement.at(i + 1);
if (hasChessman(place))
{
check = false;
}
}
return check;
}
void Game::changePlace(string movement) //movement: "abcd", ab= sorce place, cd= destination place
{
int srcLetter = 0;
int srcNum = 0;
int dstLetter = 0;
int dstNum = 0;
convertPlace(movement.substr(0,2) ,srcNum, srcLetter);
convertPlace(movement.substr(2, 2), dstNum, dstLetter);
Chessman* temp = _board[srcNum][srcLetter]; //save the chessman to move
_board[srcNum][srcLetter] = NULL; //empy the sorce place
if (_board[dstNum][dstLetter]) //eat the chessman in destination place if there is, Yummi!!
{
delete _board[dstNum][dstLetter];
}
_board[dstNum][dstLetter] = temp; //save in destination place the chessman
_board[dstNum][dstLetter]->setPlace(movement.substr(2, 2));
}
Chessman* Game::makeChessman(char type, string place)
{
Chessman* chessman = NULL;
if (type == QUEEN_B || type == QUEEN_W)
chessman = new Queen(type, place);
else if (type == KING_B || type == KING_W)
chessman = new King(type, place);
else if (type == BISHOP_B || type == BISHOP_W)
chessman = new Bishop(type, place);
else if (type == KNIGHT_B || type == KNIGHT_W)
chessman = new Knight(type, place);
else if (type == ROOK_B || type == ROOK_W)
chessman = new Rook(type, place);
else if (type == PAWN_B || type == PAWN_W)
chessman = new Pawn(type, place);
return chessman;
}
void Game::printBoard()
{
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
if (this->_board[i][j] != NULL)
cout << this->_board[i][j]->getType() << " ";
else
cout << "# ";
}
cout << endl;
}
}
void Game::chTurn()
{
if (_turn == BLACK_NUM)
{
_turn = WHITE_NUM;
}
else
{
_turn = BLACK_NUM;
}
}
string Game::convertPlace(int i, int j)
{
string place("**");
i = 8 - i; // make at board numbers
// set place with ascii
place[0] = (char)(j + VALUE_a);
place[1] = (char)(i + VALUE_1 - 1);
return place;
}
void Game::convertPlace(string place, int& i, int& j)
{
j = place[0] - VALUE_a;
i = BOARD_SIZE - (place[1] - VALUE_1) - 1;
}
string Game::getKingPlace(char player)
{
string place = "";
for (int i = 0; i < BOARD_SIZE; i++)
{
for (int j = 0; j < BOARD_SIZE; j++)
{
if (_board[i][j] == NULL)
{
continue;
}
else if ((player == WHITE_CH && _board[i][j]->getType() == KING_W) ||
(player == BLACK_CH && _board[i][j]->getType() == KING_B))
{
place = convertPlace(i, j);
break;
}
}
if (!place.empty())
{
break;
}
}
return place;
}
bool Game::shahRook(string kingPlace, char player)
{
int j = 0;
int i = 0;
bool isShah = false;
convertPlace(kingPlace, i, j);
for (i = i+1; i < BOARD_SIZE; i++)
{
if (_board[i][j])
{
if ((_board[i][j]->getType() == ROOK_W && player == BLACK_CH) ||
(_board[i][j]->getType() == ROOK_B && player == WHITE_CH))
{
isShah = true;
}
break;
}
}
for (i = i - 1; i >= 0; i--)
{
if (_board[i][j])
{
if ((_board[i][j]->getType() == ROOK_W && player == BLACK_CH) ||
(_board[i][j]->getType() == ROOK_B && player == WHITE_CH))
{
isShah = true;
}
break;
}
}
convertPlace(kingPlace, i, j);
for (j = j + 1; j < BOARD_SIZE; j++)
{
if (_board[i][j])
{
if ((_board[i][j]->getType() == ROOK_W && player == BLACK_CH) ||
(_board[i][j]->getType() == ROOK_B && player == WHITE_CH))
{
isShah = true;
}
break;
}
}
for (j = j - 1; j >= 0; j--)
{
if (_board[i][j])
{
if ((_board[i][j]->getType() == ROOK_W && player == BLACK_CH) || (_board[i][j]->getType() == ROOK_B && player == WHITE_CH))
{
isShah = true;
}
break;
}
}
return isShah;
}
bool Game::shahKing(string kingPlace, char player)
{
int j = 0;
int i = 0;
bool isShah = false;
convertPlace(kingPlace, i, j);
if (i > 0)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i - 1, j)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i - 1, j)) == KING_W));
}
if (j > 0 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i, j - 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i, j - 1)) == KING_W));
}
if (j < BOARD_SIZE-1 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i, j + 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i, j + 1)) == KING_W));
}
if (i < BOARD_SIZE-1 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i + 1, j)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i + 1, j)) == KING_W));
}
if (j > 0 && i > 0 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i - 1, j - 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i - 1, j - 1)) == KING_W));
}
if (j > 0 && i < BOARD_SIZE-1 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i + 1, j - 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i + 1, j - 1)) == KING_W));
}
if (i > 0 && j < BOARD_SIZE-1 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i - 1, j + 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i - 1, j + 1)) == KING_W));
}
if (j < BOARD_SIZE-1 && i < BOARD_SIZE-1 && !isShah)
{
isShah = ((player == BLACK_CH && hasChessman(convertPlace(i + 1, j + 1)) == KING_B) || (player == WHITE_CH && hasChessman(convertPlace(i + 1, j + 1)) == KING_W));
}
return isShah;
}
int Game::isBlack(char chessman)
{
int ret = 0;
const int MIN_BLACK = 97, MAX_BLACK = 122;
if (chessman >= MIN_BLACK && chessman <= MAX_BLACK)
ret = BLACK_CH;
else if (chessman == NULL)
ret = NULL;
else
ret = WHITE_CH;
return ret;
}
bool Game::shahPawn(string kingPlace, char player)
{
int j = (int)kingPlace.at(0) - VALUE_a;
int i = (int)kingPlace.at(1) - VALUE_1 + 1;
bool isShah = false;
if (player == BLACK_NUM)
{
if (i > 0 && j > 0)
{
isShah = ((hasChessman(convertPlace(i - 1, j - 1)) == KING_B));
}
if (i > 0 && j < BOARD_SIZE && !isShah)
{
isShah = ((hasChessman(convertPlace(i - 1, j + 1)) == KING_B));
}
}
else
{
if (i < BOARD_SIZE && j > 0)
{
isShah = ((hasChessman(convertPlace(i + 1, j - 1)) == KING_B));
}
if (i < BOARD_SIZE && j < BOARD_SIZE && !isShah)
{
isShah = ((hasChessman(convertPlace(i + 1, j + 1)) == KING_B));
}
}
return isShah;
}
char Game::getTurn()
{
return _turn;
}
char Game::convertTurnToChar(char player)
{
char ret = 0;
if (player == WHITE_NUM)
{
ret = WHITE_CH;
}
else
{
ret = BLACK_CH;
}
return ret;
}