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Copy pathtilescanvas.cpp
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160 lines (132 loc) · 4.42 KB
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#include "tilescanvas.h"
#include "qdebug.h"
#include <QBitmap>
#include <QPainter>
Tilescanvas::Tilescanvas()
{
}
void Tilescanvas::generateTiles()
{
//loading images
spritesPix.clear();
maskPerPix.clear();
foreach (auto spriteName, sprites()) {
spritesPix.insert(spriteName,new QImage(QImage("sprites/"+spriteName).scaled(cellSize(),cellSize())));
maskPerPix.insert(spriteName,new QList<QImage*>());
}
maskesPix.clear();
foreach (auto maskName, maskes()) {
maskesPix.insert(maskName,new QImage(QImage("masks/"+maskName).scaled(cellSize(),cellSize())));
}
//loading generated masks for each image
foreach (QString s, sprites()) {
foreach (QString m, maskes()) {
QImage *originalPix = spritesPix.value(s);
QImage *mask1 = new QImage(*originalPix);
QImage *mask2 = new QImage(*originalPix);
QImage *mask3 = new QImage(*originalPix);
QImage *mask4 = new QImage(*originalPix);
mask1->setAlphaChannel(maskesPix.value(m)->transformed(QTransform().rotate(-90)).alphaChannel());
mask2->setAlphaChannel(maskesPix.value(m)->transformed(QTransform().rotate(180)).alphaChannel());
mask3->setAlphaChannel(maskesPix.value(m)->transformed(QTransform().rotate(0)).alphaChannel());
mask4->setAlphaChannel(maskesPix.value(m)->transformed(QTransform().rotate(90)).alphaChannel());
*maskPerPix.value(s) << mask1 << mask2 <<mask3 << mask4;
}
}
qDebug() << "loggin";
qDebug() << sprites();
qDebug() << maskes();
int cellNumbers = m_sprites.count()*(m_sprites.count()-1)*m_maskes.count()*4;
gridHeight = (cellNumbers*cellSize())/m_gridWidth+(2+(1+sprites().count()/gridWidth()))*cellSize();
emit updateGridHeight(gridHeight);
update();
}
void Tilescanvas::saveToImage()
{
QPixmap mask("masks/mask1.png");
qDebug()<< "saving";
desPix = new QImage(cellSize()*gridWidth(),gridHeight,QImage::Format_ARGB32);
QPainter *painter = new QPainter(desPix);
paint(painter);
painter->end();
desPix->save("out.png");
}
void Tilescanvas::paint(QPainter *painter)
{
int icursor = 0;
int sCount = 0;
int firstI = 0;
foreach (QString s, sprites()) {
painter->drawImage((firstI%gridWidth())*cellSize(),(firstI/gridWidth())*cellSize(),*spritesPix.value(s));
firstI++;
}
painter->translate(0,(1+(firstI/gridWidth())*cellSize()));
foreach (QString s, sprites()) {
foreach (QString s2, sprites()) {
if(s==s2)continue;
int j=0;
foreach (QString m, maskes()) {
painter->drawImage(0,0,*spritesPix.value(s));
painter->drawImage(0,m_cellSize,*spritesPix.value(s));
painter->drawImage(m_cellSize,0,*spritesPix.value(s));
painter->drawImage(m_cellSize,m_cellSize,*spritesPix.value(s));
painter->drawImage(0,0,*maskPerPix.value(s2)->at(j));
painter->drawImage(0,m_cellSize,*maskPerPix.value(s2)->at(j+1));
painter->drawImage(m_cellSize,0,*maskPerPix.value(s2)->at(j+2));
painter->drawImage(m_cellSize,m_cellSize,*maskPerPix.value(s2)->at(j+3));
painter->translate(cellSize()*2,0);
icursor+=2;
if(icursor>=gridWidth()){
painter->translate(-cellSize() * (icursor),m_cellSize*2);
icursor = 0;
}
j+= 4;
}
}
sCount++;
}
}
QStringList Tilescanvas::sprites() const
{
return m_sprites;
}
QStringList Tilescanvas::maskes() const
{
return m_maskes;
}
int Tilescanvas::cellSize() const
{
return m_cellSize;
}
int Tilescanvas::gridWidth() const
{
return m_gridWidth;
}
void Tilescanvas::setSprites(QStringList sprites)
{
if (m_sprites == sprites)
return;
m_sprites = sprites;
emit spritesChanged(m_sprites);
}
void Tilescanvas::setMaskes(QStringList maskes)
{
if (m_maskes == maskes)
return;
m_maskes = maskes;
emit maskesChanged(m_maskes);
}
void Tilescanvas::setCellSize(int cellSize)
{
if (m_cellSize == cellSize)
return;
m_cellSize = cellSize;
emit cellSizeChanged(m_cellSize);
}
void Tilescanvas::setGridWidth(int gridWidth)
{
if (m_gridWidth == gridWidth)
return;
m_gridWidth = gridWidth;
emit gridWidthChanged(m_gridWidth);
}