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async runtime consumes too much CPU while idle #2

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@wonrax
// TODO since we're not using crossbeam channel's recv(), we don't get
// the benefit of yielding the thread when the channel is empty.
// Performance opportunities:
// - implement or use crossbeam's Backoff to yield the thread or spin
//   when the channel is empty
// - park the thread and use signal mechanism to wake up the thread when
//   there's a new task

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