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Copy pathFionaVolume.cpp
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694 lines (574 loc) · 20.8 KB
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#include "FionaVolume.h"
#include "fromSPIM\FreeImage.h"
#include "fromSPIM\SpimStack.h"
#include "fromSPIM\Framebuffer.h"
#include "FionaUT.h"
#include "AntTweakBar.h"
std::string FionaVolume::shaderPath = std::string("../../shaders/");
void uicb(void* data) {
FionaVolume::renderMode& mode = *(FionaVolume::renderMode*)data;
mode = (FionaVolume::renderMode)((((uint32_t)mode) + 1) % (uint32_t)FionaVolume::renderMode::renderModeCount);
}
FionaVolume::FionaVolume() : FionaScene(),
pointShader_(0),
volumeShader_(0),
sliceShader_(0),
tonemapper_(0),
volumeRaycaster_(0),
drawQuad_(0),
volumeDifferenceShader_(0),
drawPosition_(0),
gpuMultiStackSampler_(0),
volumeRenderTarget_(0)
{
data.sampleRate = 1.0;
data.drawMode = 0;
data.scale[0] = 1.0496f;
data.scale[1] = 0.5248f;
data.scale[2] = 0.445;
//data.scale[0] = 0.001f;
//data.scale[1] = 0.001f;
//data.scale[2] = 0.004878f;
for (int i = 0; i < VOLUME_CHANNELS; i++) {
currentStacks_[i] = 0;
frameCurrents_[i] = 0;
swap_txs_[i] = 0;
readers_[i].setPaused(true);
data.color[i][0] = 0.0f;
data.color[i][1] = 0.0f;
data.color[i][2] = 0.0f;
data.color[i][3] = 1.0f;
data.visible[i] = true;
data.scaleFactor[i] = 0.1;
}
data.color[0][0] = 1.0f;
if(VOLUME_CHANNELS > 1) data.color[1][1] = 1.0f;
data.scaleFactor[0] = 20;
data.playing = 0;
data.currentFrame = 0;
reloadShaders();
volumeRenderTarget_ = new Framebuffer(1024, 1024, GL_RGBA32F, GL_FLOAT, 1, GL_LINEAR);
frontCoord = new CoordFBO(fionaConf.FBOWidth, fionaConf.FBOHeight);
backCoord = new CoordFBO(fionaConf.FBOWidth, fionaConf.FBOHeight);
TwInit(TW_OPENGL, NULL);
if (!fionaConf.slave) {
bar = TwNewBar("UIBar");
TwDefine(" GLOBAL help='' ");
TwDefine(" UIBar size='200 400' color='96 216 224' ");
TwAddVarRW(bar, "X Position", TW_TYPE_FLOAT, &data.position[0], "group=Manipulation step=.01");
TwAddVarRW(bar, "Y Position", TW_TYPE_FLOAT, &data.position[1], "group=Manipulation step=.01");
TwAddVarRW(bar, "Z Position", TW_TYPE_FLOAT, &data.position[2], "group=Manipulation step=.01");
//TwAddVarRW(bar, "Orientation", TW_TYPE_QUAT4F, &volumeOri.x, "group=Manipulation");
TwAddVarRW(bar, "X Scale", TW_TYPE_FLOAT, &data.scale[0], "group=Manipulation min=0.1 max=5 step=.01");
TwAddVarRW(bar, "Y Scale", TW_TYPE_FLOAT, &data.scale[1], "group=Manipulation min=0.1 max=5 step=.01");
TwAddVarRW(bar, "Z Scale", TW_TYPE_FLOAT, &data.scale[2], "group=Manipulation min=0.1 max=5 step=.01");
TwAddVarRW(bar, "Angle X", TW_TYPE_FLOAT, &data.eulerAngles[0], "group=Manipulation min=0 max=360 step=1");
TwAddVarRW(bar, "Angle Y", TW_TYPE_FLOAT, &data.eulerAngles[1], "group=Manipulation min=0 max=360 step=1");
TwAddVarRW(bar, "Angle Z", TW_TYPE_FLOAT, &data.eulerAngles[2], "group=Manipulation min=0 max=360 step=1");
TwAddVarRW(bar, "Sample Rate", TW_TYPE_DOUBLE, &data.sampleRate, "group=View min=0.5 max=4 step=0.5");
for (int i = 0; i < VOLUME_CHANNELS; i++) TwAddVarRW(bar, ("Channel " + std::to_string(i) + " Visible").c_str(), TW_TYPE_BOOL32, &data.visible[i], "group=View");
for (int i = 0; i < VOLUME_CHANNELS; i++) TwAddVarRW(bar, ("Channel " + std::to_string(i) + " Color").c_str(), TW_TYPE_COLOR4F, &data.color[i], "group=View");
for (int i = 0; i < VOLUME_CHANNELS; i++) TwAddVarRW(bar, ("Channel " + std::to_string(i) + " Intensity").c_str(), TW_TYPE_DOUBLE, &data.scaleFactor[i], "group=View");
TwAddButton(bar, "Cycle Mode", uicb, &data.drawMode, "group=View");
TwAddVarRO(bar, "Mode: ", TW_TYPE_STDSTRING, &drawModeStr, "group=View");
TwAddVarRW(bar, "Playing", TW_TYPE_BOOL32, &data.playing, "group=Playback");
TwAddVarRO(bar, "Frame Index", TW_TYPE_UINT32, &readers_[0].fileIndex_, "group=Playback");
}
for (int i = 0; i < VOLUME_CHANNELS; i++) {
readers_[i].setPaused(false);
}
}
FionaVolume::~FionaVolume()
{
for (int i = 0; i < VOLUME_CHANNELS; i++) {
readers_[i].setPaused(true);
readers_[i].stop();
if (currentStacks_[i]) {
delete currentStacks_[i];
currentStacks_[i] = 0;
}
}
if (pointShader_ != 0)
{
delete pointShader_;
pointShader_ = 0;
}
if (volumeShader_ != 0)
{
delete volumeShader_;
volumeShader_ = 0;
}
if (sliceShader_ != 0)
{
delete sliceShader_;
sliceShader_ = 0;
}
if (tonemapper_ != 0)
{
delete tonemapper_;
tonemapper_ = 0;
}
if (volumeRaycaster_ != 0)
{
delete volumeRaycaster_;
volumeRaycaster_ = 0;
}
if (drawQuad_ != 0)
{
delete drawQuad_;
drawQuad_ != 0;
}
if (volumeDifferenceShader_ != 0)
{
delete volumeDifferenceShader_;
volumeDifferenceShader_ = 0;
}
if (drawPosition_ != 0)
{
delete drawPosition_;
drawPosition_ = 0;
}
if (gpuMultiStackSampler_ != 0)
{
delete gpuMultiStackSampler_;
gpuMultiStackSampler_ = 0;
}
if (volumeRenderTarget_ != 0)
{
delete volumeRenderTarget_;
volumeRenderTarget_ = 0;
}
if (frontCoord) {
delete frontCoord;
}
if (backCoord) {
delete backCoord;
}
}
void FionaVolume::initialize()
{
//reader_.start();
}
void FionaVolume::drawProxyGeometry(glm::mat4 mvp, glm::mat4 volumeModelMat, glm::ivec3 dimensions) {
coordinateSpace_->bind();
coordinateSpace_->setMatrix4("modelMVP", mvp * volumeModelMat);
glUniform3iv(coordinateSpace_->getUniform("dimensions"), 1, &dimensions.x);
glDisable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
CoordFBO* fbos[2] = { frontCoord, backCoord };
for (int i = 0; i < 2; i++) {
if (i == 0)
glCullFace(GL_BACK);
else
glCullFace(GL_FRONT);
//fbos[i]->clear();
fbos[i]->bind();
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
//-z face
glBegin(GL_TRIANGLES);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(1, 0, 0); glTexCoord3f(1, 0, 0);
glVertex3f(1, 1, 0); glTexCoord3f(1, 1, 0);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(1, 1, 0); glTexCoord3f(1, 1, 0);
glVertex3f(0, 1, 0); glTexCoord3f(0, 1, 0);
glEnd();
//+z face
glBegin(GL_TRIANGLES);
glVertex3f(1, 0, 1); glTexCoord3f(1, 0, 1);
glVertex3f(0, 0, 1); glTexCoord3f(0, 0, 1);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glVertex3f(0, 0, 1); glTexCoord3f(0, 0, 1);
glVertex3f(0, 1, 1); glTexCoord3f(0, 1, 1);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glEnd();
//-x face
glBegin(GL_TRIANGLES);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(0, 1, 0); glTexCoord3f(0, 1, 0);
glVertex3f(0, 1, 1); glTexCoord3f(0, 1, 1);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(0, 0, 1); glTexCoord3f(0, 0, 1);
glVertex3f(0, 1, 1); glTexCoord3f(0, 1, 1);
glEnd();
//+x face
glBegin(GL_TRIANGLES);
glVertex3f(1, 0, 0); glTexCoord3f(1, 0, 0);
glVertex3f(1, 1, 0); glTexCoord3f(1, 1, 0);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glVertex3f(1, 0, 0); glTexCoord3f(1, 0, 0);
glVertex3f(1, 0, 1); glTexCoord3f(1, 0, 1);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glEnd();
//-y face
glBegin(GL_TRIANGLES);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(1, 0, 0); glTexCoord3f(1, 0, 0);
glVertex3f(1, 0, 1); glTexCoord3f(1, 0, 1);
glVertex3f(0, 0, 0); glTexCoord3f(0, 0, 0);
glVertex3f(0, 0, 1); glTexCoord3f(0, 0, 1);
glVertex3f(1, 0, 1); glTexCoord3f(1, 0, 1);
glEnd();
//+y face
glBegin(GL_TRIANGLES);
glVertex3f(0, 1, 0); glTexCoord3f(0, 1, 0);
glVertex3f(1, 1, 0); glTexCoord3f(1, 1, 0);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glVertex3f(0, 1, 0); glTexCoord3f(0, 1, 0);
glVertex3f(0, 1, 1); glTexCoord3f(0, 1, 1);
glVertex3f(1, 1, 1); glTexCoord3f(1, 1, 1);
glEnd();
}
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
}
void FionaVolume::loadVolume(int index, const std::string & fileName) {
for (int i = 0; i < VOLUME_CHANNELS; i++) {
if (currentStacks_[i] != 0) {
delete currentStacks_[i];
}
for (const auto& fn : readers_[i].getAllFileNames()) {
//std::cout << "file = " << fn << "\n";
}
currentStacks_[i] = SpimStack::load(fileName);
currentStacks_[i]->setVoxelDimensions(glm::vec3(1, 1, 1));
glm::mat4 m(1.0);
currentStacks_[i]->setTransform(m);
glm::ivec3 res = currentStacks_[i]->getResolution();
unsigned long long tSize = res.x*res.y*res.z*currentStacks_[i]->getBytesPerVoxel();
readers_[i].preallocateMemory(2, tSize);
//reader_.setPaused(false);
}
}
void FionaVolume::drawTexturedQuad(GLuint texture)
{
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
drawQuad_->bind();
drawQuad_->setTexture2D("colormap", texture);
glBegin(GL_QUADS);
glVertex2i(0, 1);
glVertex2i(0, 0);
glVertex2i(1, 0);
glVertex2i(1, 1);
glEnd();
drawQuad_->disable();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
void FionaVolume::drawBoundsImmediate(glm::mat4 mvp, glm::mat4 volumeModelMat) {
volumeSpace_->bind();
volumeSpace_->setMatrix4("modelMVP", mvp * volumeModelMat);
glDisable(GL_DEPTH_TEST);
glBegin(GL_LINES);
//-z face
glVertex3f(0, 0, 0); glVertex3f(1, 0, 0);
glVertex3f(1, 0, 0); glVertex3f(1, 1, 0);
glVertex3f(1, 1, 0); glVertex3f(0, 1, 0);
glVertex3f(0, 1, 0); glVertex3f(0, 0, 0);
//+z face
glVertex3f(0, 0, 1); glVertex3f(1, 0, 1);
glVertex3f(1, 0, 1); glVertex3f(1, 1, 1);
glVertex3f(1, 1, 1); glVertex3f(0, 1, 1);
glVertex3f(0, 1, 1); glVertex3f(0, 0, 1);
//edges between z faces
glVertex3f(0, 0, 0); glVertex3f(0, 0, 1);
glVertex3f(1, 0, 0); glVertex3f(1, 0, 1);
glVertex3f(1, 1, 0); glVertex3f(1, 1, 1);
glVertex3f(0, 1, 0); glVertex3f(0, 1, 1);
glEnd();
glPopMatrix();
glEnable(GL_DEPTH_TEST);
}
void FionaVolume::render(void) {
FionaScene::render();
//fionaConf.tvFileIndex;
//_FionaUTSyncSendFileIndex(0, 0);
if (fionaConf.master) {
_FionaUTSyncVolume(data);
}
drawModeStr = getRenderModeString((renderMode)data.drawMode);
if (fionaRenderCycleLeft) {
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
if (currentStacks_[0]) {
float mv[16];
float proj[16];
glGetFloatv(GL_PROJECTION_MATRIX, proj);
glGetFloatv(GL_MODELVIEW_MATRIX, mv);
glm::ivec3 dimensions = currentStacks_[0]->getResolution();
glm::mat4 glmMV = glm::make_mat4(mv);
glm::mat4 glmProj = glm::make_mat4(proj);
glm::mat4 mvp = glmProj * glmMV;
glm::mat4 imvp = glm::inverse(mvp);
glm::mat4 ip = glm::inverse(glmProj);
glm::mat4 volumeRotMat = glm::rotate(data.eulerAngles[2], glm::vec3(0.0f, 0.0f, 1.0f)) * glm::rotate(data.eulerAngles[1], glm::vec3(0.0f, 1.0f, 0.0f)) * glm::rotate(data.eulerAngles[0], glm::vec3(1.0f, 0.0f, 0.0f));
glm::mat4 volumeModelMat = glm::translate(glm::vec3(data.position[0], data.position[1], data.position[2])) * volumeRotMat * glm::scale(glm::vec3(data.scale[0], data.scale[1], data.scale[2])) * glm::translate(glm::vec3(-0.5f, -0.5f, -0.5f));
//drawProxyGeometry(mvp, volumeModelMat, dimensions);
//volumeRenderTarget_->bind();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
volumeRaycaster_->bind();
volumeRaycaster_->setTexture2D("frontCoords", frontCoord->getTex(), 10);
volumeRaycaster_->setTexture2D("backCoords", backCoord->getTex(), 11);
glActiveTexture(GL_TEXTURE0);
for (int i = 0; i < VOLUME_CHANNELS; i++) {
if (currentStacks_[i]->getTBO() != 0) {
//GLint maxSize = 0;
//glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxSize);
//printf("Max size: %d\n", maxSize);
glBindBuffer(GL_TEXTURE_BUFFER, currentStacks_[i]->getTBO());
glBindTexture(GL_TEXTURE_BUFFER, currentStacks_[i]->getTexture());
glTexBuffer(GL_TEXTURE_BUFFER, GL_R16UI, currentStacks_[i]->getTBO());
} else {
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_3D, currentStacks_[i]->getTexture());
char uniName[64];
sprintf(uniName, "volumeTex[%d]", i);
volumeRaycaster_->setUniform(uniName, i);
sprintf(uniName, "visible[%d]", i);
volumeRaycaster_->setUniform(uniName, data.visible[i] ? 1 : 0);
sprintf(uniName, "channelColors[%d]", i);
glUniform4f(volumeRaycaster_->getUniform(uniName), data.color[i][0], data.color[i][1], data.color[i][2], data.color[i][3]);
sprintf(uniName, "scaleFactor[%d]", i);
glUniform1d(volumeRaycaster_->getUniform(uniName), data.scaleFactor[i]);
}
}
glActiveTexture(GL_TEXTURE0);
//glm::vec3 cellSize = glm::vec3(0.41f, 0.41f, 2.0f);
glUniform3iv(volumeRaycaster_->getUniform("dimensions"), 1, &dimensions.x);
//volumeRaycaster_->setUniform("invCellSize", 1.0f / cellSize);
//volumeRaycaster_->setUniform("cellSize", cellSize);
volumeRaycaster_->setMatrix4("MVP", mvp);
volumeRaycaster_->setMatrix4("inverseMVP", imvp);
volumeRaycaster_->setMatrix4("inverseP", ip);
volumeRaycaster_->setMatrix4("inverseMV", glm::inverse(glmMV));
volumeRaycaster_->setMatrix4("invVolumeModelMat", glm::inverse(volumeModelMat));
glUniform1d(volumeRaycaster_->getUniform("sampleRate"), data.sampleRate);
jvec3 vCavePos = camPos + camOri.rot(fionaConf.headPos);
volumeRaycaster_->setUniform("camPos", vCavePos.x, vCavePos.y, vCavePos.z);
volumeRaycaster_->setUniform("renderMode", (int)data.drawMode);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
// draw a screen-filling quad, tex coords will be calculated in shader
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(1, 0);
glVertex2i(1, 1);
glVertex2i(0, 1);
glEnd();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
/*if (currentStack_->getTBO() != 0)
{
glBindBuffer(GL_TEXTURE_BUFFER, 0);
}*/
volumeRaycaster_->disable();
//volumeRenderTarget_->disable();
//drawTexturedQuad(rayStartTarget_->getColorbuffer());
//drawTexturedQuad(volumeRenderTarget_->getColorbuffer());
// Ensure that swap textures are created
for (int i = 0; i < VOLUME_CHANNELS; i++) {
if (swap_txs_[i] == 0) {
glGenTextures(1, &swap_txs_[i]);
glBindTexture(GL_TEXTURE_3D, swap_txs_[i]);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexImage3D(GL_TEXTURE_3D, 0, GL_R16UI, dimensions.x, dimensions.y, dimensions.z, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, nullptr);
}
}
// if frameIncrement would be 0 just try to upload the whole frame instead
uint32_t realTargetIncrement = (frameIncrement_ == 0 ? dimensions.z : frameIncrement_);
// for benchmarking and dynamic upload limiting
int totalSlicesThisFrame = 0;
// keep track of how many channels are ready to swap, if all are ready then perform the swap
int numReadyToSwap = 0;
float start = FionaUTTime();
for (int i = 0; i < VOLUME_CHANNELS; i++) {
// if the current frame is not being uploaded and a new one is ready, start uploading
bool startUploading = (readers_[i].newImageLoaded() && frameCurrents_[i] == 0);
if (startUploading) {
// unpause, swap buffers to load
readers_[i].swapOffset(data.currentFrame % readers_[i].fileList_.size());
readers_[i].setNewImageLoaded(false);
readers_[i].setPaused(false);
}
// if we are starting uploading or currently uploading, load slices
if (startUploading || frameCurrents_[i] != 0) {
// next z level to upload to,
uint32_t nextFrameCurrent = glm::min(frameCurrents_[i] + realTargetIncrement, (uint32_t)dimensions.z);
if (nextFrameCurrent == (uint32_t)dimensions.z) {
totalSlicesThisFrame += (uint32_t)dimensions.z - frameCurrents_[i];
} else {
totalSlicesThisFrame += realTargetIncrement;
}
if (frameCurrents_[i] != nextFrameCurrent) {
glBindTexture(GL_TEXTURE_3D, swap_txs_[i]);
glTexSubImage3D(GL_TEXTURE_3D, 0,
0, 0, frameCurrents_[i],
dimensions.x, dimensions.y, nextFrameCurrent - frameCurrents_[i],
GL_RED_INTEGER, GL_UNSIGNED_SHORT,
readers_[i].getValidPtr() + (dimensions.x * dimensions.y * sizeof(unsigned short) * frameCurrents_[i])
);
frameCurrents_[i] = nextFrameCurrent;
}
if (frameCurrents_[i] == dimensions.z) {
numReadyToSwap++;
}
}
}
float end = FionaUTTime();
//if(totalSlicesThisFrame != 0) std::cout << "slices per second = " << (double)totalSlicesThisFrame / (end - start) << "\n";
//frameIncrement_ = int((double)realTargetIncrement / (end - start)) / 60;
if (numReadyToSwap == VOLUME_CHANNELS && data.playing) {
for (int i = 0; i < VOLUME_CHANNELS; i++) {
frameCurrents_[i] = 0;
unsigned int oldTx = currentStacks_[i]->getTexture();
currentStacks_[i]->setTextureObject(swap_txs_[i]);
swap_txs_[i] = oldTx;
}
if (!fionaConf.slave) {
data.currentFrame++;
}
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
//drawBoundsImmediate(mvp, volumeModelMat);
if (!fionaConf.slave) {
TwRefreshBar(bar);
TwDraw();
}
}
/*if (FionaRenderCycleRight) {
glFinish();
}*/
}
//void FionaVolume::preRender(float value) {
// printf("preRender(...)\n");
//}
void FionaVolume::postRender(void)
{
FionaScene::postRender();
//if (fionaConf.appType == FionaConfig::HEADNODE) {
// fionaConf.tvFileIndex = (readers_[0].fileIndex_ + 1) % readers_[0].fileList_.size();
// _FionaUTSyncSendFileIndex(fionaConf.tvFileIndex, 0);
//}
}
void FionaVolume::buttons(int button, int state)
{
FionaScene::buttons(button, state);
printf("buttons\n");
if (button == 1 && state == 1)
{
camPos.y += 5.0f;
}
else if (button == 2 && state == 1)
{
camPos.y -= 5.0f;
}
std::cout << camPos.x << ", " << camPos.y << ", " << camPos.z << "\n";
}
void FionaVolume::keyboard(unsigned int key, int x, int y)
{
FionaScene::keyboard(key, x, y);
/*if (key == 'l' || key == 'L') {
bool anyRunning = false;
for (int i = 0; i < VOLUME_CHANNELS; i++) {
if (!readers_[i].getPaused()) {
anyRunning = true;
break;
}
}
if (!anyRunning) {
for (int i = 0; i < VOLUME_CHANNELS; i++) {
readers_[i].setPaused(false);
}
}
}*/
}
void FionaVolume::mouseCallback(int button, int state, int x, int y) {
}
void FionaVolume::mouseMoveCallback(int x, int y) {
}
void FionaVolume::passiveMouseMoveCallback(int x, int y) {
//printf("Mouse move\n");
}
void FionaVolume::updateVolumeState(VolumeData const & data)
{
this->data = data;
}
void FionaVolume::reshape(int width, int height) {
frontCoord->resize(width, height);
backCoord->resize(width, height);
}
void FionaVolume::reloadVolumeShader()
{
//int numberOfVolumes = std::max(1, (int)stacks.size());
std::vector<std::pair<std::string, std::string> > defines;
char sVols[64];
sprintf(sVols, "%u", 1);// numberOfVolumes);
std::string snumVolumes(sVols);
char sRays[64];
sprintf(sRays, "%u", 1000);// config.raytraceSteps);
std::string snumRays(sRays);
defines.push_back(std::make_pair("VOLUMES", snumVolumes));
defines.push_back(std::make_pair("STEPS", snumRays));
/*if (tonemapper_ != 0)
{
delete tonemapper_;
}
tonemapper_ = new Shader(shaderPath + "drawQuad.vert", shaderPath + "tonemapper.frag", defines);
if (volumeShader_ != 0)
{
delete volumeShader_;
}
volumeShader_ = new Shader(shaderPath + "volume2.vert", shaderPath + "volume2.frag", defines);
*/
if (volumeRaycaster_ != 0)
{
delete volumeRaycaster_;
}
volumeRaycaster_ = new Shader(shaderPath + "volumeRaycast.vert", shaderPath + "volumeRaycast.frag", defines);
volumeSpace_ = new Shader(shaderPath + "volumeSpace.vert", shaderPath + "volumeSpace.frag", defines);
coordinateSpace_ = new Shader(shaderPath + "coordinateSpace.vert", shaderPath + "coordinateSpace.frag", defines);
/*if (volumeDifferenceShader_ != 0)
{
delete volumeDifferenceShader_;
}
volumeDifferenceShader_ = new Shader(shaderPath + "volumeDist.vert", shaderPath + "volumeDist.frag", defines);
if (gpuMultiStackSampler_ != 0)
{
delete gpuMultiStackSampler_;
}
gpuMultiStackSampler_ = new Shader(shaderPath + "samplePlane2.vert", shaderPath + "samplePlane2.frag", defines);*/
}
void FionaVolume::reloadShaders()
{
reloadVolumeShader();
/*if (pointShader_ != 0)
{
delete pointShader_;
}
pointShader_ = new Shader(shaderPath + "points2.vert", shaderPath + "points2.frag");
if (sliceShader_ != 0)
{
delete sliceShader_;
}
sliceShader_ = new Shader(shaderPath + "slices.vert", shaderPath + "slices.frag");
*/
if (drawQuad_)
{
delete drawQuad_;
}
drawQuad_ = new Shader(shaderPath + "drawQuad.vert", shaderPath + "drawQuad.frag");
if (drawPosition_)
{
delete drawPosition_;
}
drawPosition_ = new Shader(shaderPath + "drawPosition.vert", shaderPath + "drawPosition.frag");
//glEnable(GL_DEPTH_TEST);
}