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298 lines (245 loc) · 6.62 KB
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//
// main.cpp
// spritesheetgen
//
// Created by Vitaliy Ivanov on 6/26/12.
//
#include <iostream>
#include <fstream>
#include <string>
#include <list>
#include <vector>
#include <memory>
#include "types.h"
#include "frame.h"
#include "platform.h"
#ifdef DEBUG
#define SSG_DEBUG_LOG
#endif
using namespace ssg;
using namespace std;
namespace ssg
{
bool compare_frame_by_area(Frame* f1, Frame* f2)
{
return (f1->imageBounds.width * f1->imageBounds.height) >
(f2->imageBounds.width * f2->imageBounds.height);
}
class Texture
{
vector<rect_t> rectangles_;
rect_t ownRect_;
int insertSpace_;
bool intersectRootNode(const rect_t& rect)
{
if ((rect.x + rect.width > ownRect_.width) || (rect.y + rect.height > ownRect_.height))
{
return true;
}
for (int i = 0; i < rectangles_.size(); ++i)
{
const rect_t& fromRoot = rectangles_.at(i);
if (fromRoot.intersects(rect))
{
return true;
}
}
return false;
}
public:
Texture(int x0, int y0, int width, int height) :
ownRect_(x0, y0, width, height), insertSpace_(1)
{
}
void addRect(const rect_t& rect)
{
rectangles_.push_back(rect);
}
void cleanup()
{
rectangles_.clear();
}
bool place(Frame* frame, const rect_t& newItemRect)
{
if (!intersectRootNode(newItemRect))
{
frame->pos.x = newItemRect.x;
frame->pos.y = newItemRect.y;
frame->isPlaced = true;
addRect(newItemRect);
return true;
}
else
{
return false;
}
}
bool placeItem(Frame* item)
{
rect_t itemRect = rect_t(0, 0, item->imageBounds.width + 1, item->imageBounds.height + 1);
if (place(item, itemRect))
return true;
for (int i = 0; i < rectangles_.size(); ++i)
{
const rect_t& rectFromRoot = rectangles_.at(i);
itemRect = rect_t(rectFromRoot.x + rectFromRoot.width + insertSpace_, rectFromRoot.y, itemRect.width, itemRect.height);
if (place(item, itemRect))
return true;
}
for (int i = 0; i < rectangles_.size(); ++i)
{
const rect_t& rectFromRoot = rectangles_.at(i);
itemRect = rect_t(rectFromRoot.x, rectFromRoot.y + rectFromRoot.height + insertSpace_, itemRect.width, itemRect.height);
if (place(item, itemRect))
return true;
}
for (int i = 0; i < rectangles_.size(); ++i)
{
const rect_t& rectFromRoot = rectangles_.at(i);
itemRect = rect_t(rectFromRoot.x + rectFromRoot.width + insertSpace_, rectFromRoot.y + rectFromRoot.height + insertSpace_,
itemRect.width, itemRect.height);
if (place(item, itemRect))
return true;
}
return false;
}
};
bool try_place(FramesList& frames, const ssg::size_t& size)
{
#ifdef SSG_DEBUG_LOG
cout << "Trying size: " << size.width << ", " << size.height << endl;
#endif
for (FramesList::iterator i=frames.begin(), e=frames.end(); i!=e; ++i)
{
(*i)->isPlaced = false;
}
int left = frames.size();
Texture tex(0, 0, size.width, size.height);
for (FramesList::iterator i=frames.begin(), e=frames.end(); i!=e; ++i)
{
Frame* frame = *i;
if (!(frame->isPlaced))
{
if (tex.placeItem(frame))
{
--left;
}
}
}
#ifdef SSG_DEBUG_LOG
cout << " frames left: " << left << endl;
#endif
return left == 0;
}
void write_plist(const FramesList& frames, const ssg::size_t& size, const std::string& path, const std::string& name)
{
ofstream plist(path.c_str());
plist << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
<< "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
<< "<plist version=\"1.0\">\n"
<< "<dict>\n"
<< " <key>texture</key>\n"
<< " <dict>\n"
<< " <key>width</key>\n"
<< " <integer>" << size.width << "</integer>\n"
<< " <key>height</key>\n"
<< " <integer>" << size.height << "</integer>\n"
<< " </dict>\n"
<< " <key>frames</key>\n"
<< " <dict>\n";
for (FramesList::const_iterator i=frames.begin(), e=frames.end(); i!=e; ++i)
{
Frame* frame = *i;
plist << " <key>" << frame->imageName << "</key>\n"
<< " <dict>\n"
<< " <key>x</key>\n"
<< " <integer>" << frame->pos.x << "</integer>\n"
<< " <key>y</key>\n"
<< " <integer>" << frame->pos.y << "</integer>\n"
<< " <key>width</key>\n"
<< " <integer>" << frame->imageBounds.width << "</integer>\n"
<< " <key>height</key>\n"
<< " <integer>" << frame->imageBounds.height << "</integer>\n"
<< " <key>offsetX</key>\n"
<< " <real>" << -frame->fullImageSize.width * 0.5 + (frame->imageBounds.x + frame->imageBounds.width * 0.5) << "</real>\n"
<< " <key>offsetY</key>\n"
<< " <real>" << frame->fullImageSize.height * 0.5 - (frame->imageBounds.y + frame->imageBounds.height * 0.5) << "</real>\n"
<< " <key>originalWidth</key>\n"
<< " <integer>" << frame->fullImageSize.width << "</integer>\n"
<< " <key>originalHeight</key>\n"
<< " <integer>" << frame->fullImageSize.height << "</integer>\n"
<< " </dict>\n";
}
plist << " </dict>\n";
plist << "</dict>\n"
<< "</plist>\n";
}
}
int main(int argc, const char * argv[])
{
on_start();
if (argc < 4 || (argc >= 2 && string(argv[1]) == "-help"))
{
cout << argv[0] << "\"<input-dir-path>\" \"<output-dir-path>\" \"<name>\" \n";
on_end();
return -1;
}
string input_dir(argv[1]);
string output_dir(argv[2]);
string name(argv[3]);
cout << "Generating spritesheet (input: \"" << input_dir << "\" output: \"" << (output_dir + "/" + name) << "\" )..." << endl;
FramesList frames = frames_from_dir(input_dir);
frames.sort(compare_frame_by_area);
#ifdef SSG_DEBUG_LOG
cout << endl << "Frames: " << endl;
for (FramesList::const_iterator i=frames.begin(), e=frames.end(); i!=e; ++i)
{
cout << "{ \"" << (*i)->absolutePath << "\", { "
<< (*i)->imageBounds.x << ", "
<< (*i)->imageBounds.y << ", "
<< (*i)->imageBounds.width << ", "
<< (*i)->imageBounds.height << " } "
<< "}" << endl;
}
cout << endl;
#endif
const ssg::size_t sizes[] =
{
{ 128, 128 },
{ 256, 128 },
{ 128, 256 },
{ 256, 256 },
{ 512, 256 },
{ 256, 512 },
{ 512, 512 },
{ 1024, 512 },
{ 512, 1024 },
{ 1024, 1024 },
{ 2048, 1024 },
{ 1024, 2048 },
{ 2048, 2048 },
{ 4096, 2048 },
{ 2048, 4096 },
{ 4096, 4096 }
};
for (int i=0; i<sizeof(sizes) / sizeof(ssg::size_t); ++i)
{
if (try_place(frames, sizes[i]))
{
#ifdef SSG_DEBUG_LOG
cout << endl;
#endif
write_image(frames, sizes[i], output_dir + "/" + name + ".png");
write_plist(frames, sizes[i], output_dir + "/" + name + ".plist", name);
cout << " done (size: " << sizes[i].width << ", " << sizes[i].height << ")" << endl;
on_end();
return 0;
}
}
#ifdef SSG_DEBUG_LOG
cout << endl;
#endif
cout << "ERROR: Couldn't place all frames" << endl;
on_end();
return 1;
}