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README.md
@@ -102,15 +102,3 @@ public string NetworkParentId; // Set this to identify the parent location
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- 🏗️ NetworkParentCentre must be on a **root GameObject** (no parent)
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- 🔒 Target network objects must have **ownership set to None**
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- 📴 Ensure **Auto Object Parent Sync is disabled** on objects to be parented
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-
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-## 🤝 Contributing
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-Feel free to submit issues and enhancement requests!
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-## 📄 License
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-[Your License Here]
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----
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-Made with ❤️ for the Unity Netcode community
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