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NetworkParent.cs
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25 lines (20 loc) · 802 Bytes
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using Unity.Netcode;
using UnityEngine;
public class NetworkParent : NetworkOwnerBehaviour
{
public string NetworkParentId;
public void TriggerParenting(NetworkObjectReference networkObjectReference)
{
NetworkObject networkObject =
NetworkManager.Singleton.SpawnManager.SpawnedObjects[networkObjectReference.NetworkObjectId];
networkObject.transform.SetParent(transform);
SynchronizeParentClientRpc(networkObjectReference);
}
[ClientRpc]
private void SynchronizeParentClientRpc(NetworkObjectReference networkObjectReference)
{
NetworkObject networkObject =
NetworkManager.Singleton.SpawnManager.SpawnedObjects[networkObjectReference.NetworkObjectId];
networkObject.transform.SetParent(transform);
}
}