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Copy pathproject.xml
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executable file
·59 lines (41 loc) · 1.67 KB
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- NMML reference: https://gist.github.com/1763850 -->
<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
<meta title="TestOpenflConverter" package="TestOpenflConverter" version="1.0.0" company="..." />
<!-- output -->
<app main="Main" file="TestOpenflConverter" path="bin" swf-version="11.2" />
<window background="#CCCCCC" fps="60" if="flash"/>
<window background="#CCCCCC" fps="60" if="html5"/>
<window width="800" height="800" resizable="false" borderless="false" unless="mobile" />
<window orientation="landscape" vsync="false" antialiasing="0" if="cpp" />
<!-- classpath, haxe libs -->
<source path="src" />
<!--
<source path="..\fastByteArray\src" />
<source path="D:\panda\village-flash\branches\stage3d\libs\hx\fastByteArray\test\src" />
-->
<source path="..\swfdata\src" />
<!--
<source path="D:\dev\Genome2D\Genome2D-ContextCommon\src" />
<source path="D:\dev\Genome2D\Genome2D-ContextFlash\src" if="flash" />
<source path="D:\dev\Genome2D\Genome2D-ContextHTML\src" if="js" />
<source path="D:\dev\Genome2D\Genome2D-Core\src" />
-->
<haxelib name="openfl" />
<haxelib name="actuate" />
<haxelib name="format" />
<assets path="assets/img" rename="img"/>
<assets path="assets/ui" rename="ui"/>
<assets path="assets" rename="animation" include="*.animation|*.ani"/>
<!---><haxeflag name="-D textureFromBytes"/><!---->
<haxeflag name="-D webgl"/>
<!----> <haxeflag name="-D webgl1"/> <!---->
<haxedef name="advanced-telemetry" if="flash" />
<!---->
<haxedef name="no-inline"/>
<!---->
<!--
<haxeflag name="-dce full" />
-->
</project>