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<Project Sdk="Microsoft.NET.Sdk">
<!-- BepInEx Properties -->
<PropertyGroup>
<AssemblyName>abu.AutoScan</AssemblyName>
<Product>AutoScan</Product>
<!-- Change to whatever version you're currently on. -->
<Version>2.0.0</Version>
</PropertyGroup>
<!-- Project Properties -->
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<RootNamespace>AutoScan</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<!-- Enable Nullable for better IDE null-checking -->
<PropertyGroup>
<Nullable>enable</Nullable>
</PropertyGroup>
<!-- Set NuGet Sources -->
<PropertyGroup>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json
</RestoreAdditionalProjectSources>
</PropertyGroup>
<!-- Embed Debug Symbols for Easier Debugging -->
<PropertyGroup>
<DebugSymbols>true</DebugSymbols>
<DebugType>embedded</DebugType>
<!--
Trim the project path to prevent players from potentially
viewing Private Information in stack traces.
-->
<PathMap>$([System.IO.Path]::GetFullPath('$(MSBuildThisFileDirectory)'))=./</PathMap>
</PropertyGroup>
<!-- Primary Package References -->
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" PrivateAssets="all" />
<PackageReference Include="LethalCompany.GameLibs.Steam" Version="*-*" PrivateAssets="all" />
<PackageReference
Include="UnityEngine.Modules"
Version="2022.3.9"
IncludeAssets="compile"
PrivateAssets="all"
/>
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference
Include="Microsoft.NETFramework.ReferenceAssemblies"
Version="1.0.2"
PrivateAssets="all"
/>
</ItemGroup>
</Project>