diff --git a/README.md b/README.md index ec7112a..681030d 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,7 @@ When you build a video game's UI with a library such as Three.js, you typically use HTML and CSS for the layout. This approach has two drawbacks. First, it ties your game to the web, so you must ship it for browsers, Electron, or another environment with a WebView. Second, it separates your UI from your game because they live in two different worlds. -`uno/ui` solves both problems by rendering the UI directly through the game's rendering pipeline, without relying on HTML or the DOM. This lets your game run in non-web environments while keeping the UI and game in the same rendering system. +uno UI solves both problems by rendering the UI directly through the game's rendering pipeline, without relying on HTML or the DOM. This lets your game run in non-web environments while keeping the UI and game in the same rendering system. ## Key Features @@ -62,192 +62,3 @@ When you build a video game's UI with a library such as Three.js, you typically - [React](https://uno.build/examples/react/): Includes a demo showing the to-do app integrated into a Three.js scene. - [Vue](https://uno.build/examples/vue/): Includes a demo showing the to-do app integrated into a PlayCanvas scene. - [SolidJS](https://uno.build/examples/solid/): Includes a demo showing the to-do app integrated into a Babylon Lite scene. - - diff --git a/assets/banner.jpg b/assets/banner.jpg index 3b653de..fab2946 100644 Binary files a/assets/banner.jpg and b/assets/banner.jpg differ