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capturing does not actually work with pulseaudio #12

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@lemmy04

I'm trying to capture the audio of a game, but when I extract the (seemingly existing) audio stream later i get a wave file that is only 44 bytes long.

What am I doing wrong? I'm running KDE 4.9 on openSUSE 12.2 where pulseaudio is the default and can't be gotten rid of...

I'm calling glc-capture like this:
glc-capture -b back -i -p ut2004

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