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Tutorials

Adjuvant edited this page Apr 14, 2017 · 26 revisions

Talks

In this Unite Europe 2015 talk Maxim Zaks & Simon Schmid from Wooga introduce data driven entity-component-system architecture in the Unity game engine using the Entitas framework.

In this Unite Europe 2016 talk Simon Schmid and Maxim Zaks from Wooga explain how to make Entitas work nicely with existing Unity systems such as user input, physics, UI and more.

At the Chicago Game Developer Meetup (2016) James McMahon from Lucid Dream Party gives an introduction to Entity Component System architecture in Unity using the Entitas framework.

Unity Tutorials

This tutorial will teach how to create a simple "Hello World!" program in the Unity game engine with Entitas. The aim is to familiarize you with the different pieces that make up the Entitas framework, how they interact with each other, and how to structure your code inside an Entitas project. Best place to start if you're an experienced Unity developer that's new to Entitas.

This simple tutorial shows you how to create a simple component, entity, system and game controller using the Entitas code generator in Unity.

An in depth example of how to create entities in one context that can then trigger behaviours in other contexts. Useful for input systems and networking where inputs are propagated across different players.

Other Tutorials

This tutorial provides a brief introduction to using Entitas-lang with Entitas. In it you will learn how to install Entatas-lang and all required dependencies, then create a simple combat system with Entitas-lang where a player can attack enemies in the game by pressing the space bar.

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