@@ -38,13 +38,9 @@ const resolutionUniform = root.createUniform(
3838 d . vec2f ( canvas . width , canvas . height ) ,
3939) ;
4040
41- const noiseData = new Uint8Array ( NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE * 4 ) ;
42- for ( let i = 0 ; i < noiseData . length ; i += 4 ) {
43- const value = Math . random ( ) * 255 ;
44- noiseData [ i ] = value ;
45- noiseData [ i + 1 ] = Math . random ( ) * 255 ;
46- noiseData [ i + 2 ] = value ;
47- noiseData [ i + 3 ] = 255 ;
41+ const noiseData = new Uint8Array ( NOISE_TEXTURE_SIZE * NOISE_TEXTURE_SIZE ) ;
42+ for ( let i = 0 ; i < noiseData . length ; i += 1 ) {
43+ noiseData [ i ] = Math . random ( ) * 255 ;
4844}
4945
5046const sampler = root [ '~unstable' ] . createSampler ( {
@@ -57,16 +53,10 @@ const sampler = root['~unstable'].createSampler({
5753const noiseTexture = root [ '~unstable' ]
5854 . createTexture ( {
5955 size : [ NOISE_TEXTURE_SIZE , NOISE_TEXTURE_SIZE ] ,
60- format : 'rgba8unorm ' ,
56+ format : 'r8unorm ' ,
6157 } )
6258 . $usage ( 'sampled' , 'render' ) ;
63-
64- root . device . queue . writeTexture (
65- { texture : root . unwrap ( noiseTexture ) } ,
66- noiseData ,
67- { bytesPerRow : NOISE_TEXTURE_SIZE * 4 } ,
68- { width : NOISE_TEXTURE_SIZE , height : NOISE_TEXTURE_SIZE } ,
69- ) ;
59+ noiseTexture . write ( noiseData ) ;
7060
7161const bindGroup = root . createBindGroup ( cloudsLayout , {
7262 params : paramsUniform . buffer ,
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