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docs: Update projects using TypeGPU (#2170)
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README.md

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@@ -185,14 +185,41 @@ out our [Official Docs](https://docs.swmansion.com/TypeGPU/getting-started)!
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<!-- automd:file src="./projects-using-typegpu.md" -->
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Libraries:
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- [Vivarium](https://github.com/WonderYard/vivarium) - Modern, intuitive,
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WebGPU-powered toolkit for creating your own cellular automata
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- [wayfare](https://github.com/iwoplaza/wayfare) - A modular game engine built
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on top of TypeGPU & Koota
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- [typegpu-shader-canvas](https://github.com/AlexJWayne/typegpu-shader-canvas) -
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a high-level library that sets up a canvas for you, so you can focus on
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delivering pixels with TypeScript functions
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- [lilgpu](https://github.com/gnlow/lilgpu) - Lil wrapper to toy with WebGPU,
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powered by TypeGPU
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- [fisheye.js](https://github.com/GyeongHoKim/fisheye.js/tree/main) - A
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JavaScript library for correcting fisheye, or barrel distortion, in images in
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the browser
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Apps:
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- [ComfyUI](https://www.comfy.org/) - An open-source tool for creating
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generative AI
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- [Chaos Master](https://chaos-master.vercel.app) by deluksic & Komediruzecki
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- [Visual timer: Calm Jar](https://apps.apple.com/us/app/visual-timer-calm-jar/id6741375962)
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by Nathan Schmidt
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Demos:
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- [Apollonian Circles](https://deluksic.github.io/apollonian-circles/) by
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deluksic
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- [Strange Forms](https://github.com/loganzartman/strangeforms) by Logan Zartman
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- [WebGPU Stable Fluids](https://github.com/loganzartman/webgpu-stable-fluids)
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by Logan Zartman
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- [Visual timer: Calm Jar](https://apps.apple.com/us/app/visual-timer-calm-jar/id6741375962)
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by Nathan Schmidt
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- [Plasma Garden](https://alexwayne.codes/2026-01-11-plasma-garden/) by Alex
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Wayne
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- [Glowout](https://alexwayne.codes/2025-12-04-glowout/) by Alex Wayne
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- [MeloSkia](https://github.com/kimchouard/meloskia) - A music-game demo to
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highlight RN-Skia capabilities by Kim Chouard
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projects-using-typegpu.md

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Libraries:
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- [Vivarium](https://github.com/WonderYard/vivarium) - Modern, intuitive,
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WebGPU-powered toolkit for creating your own cellular automata
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- [wayfare](https://github.com/iwoplaza/wayfare) - A modular game engine built
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on top of TypeGPU & Koota
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- [typegpu-shader-canvas](https://github.com/AlexJWayne/typegpu-shader-canvas) -
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a high-level library that sets up a canvas for you, so you can focus on
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delivering pixels with TypeScript functions
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- [lilgpu](https://github.com/gnlow/lilgpu) - Lil wrapper to toy with WebGPU,
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powered by TypeGPU
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- [fisheye.js](https://github.com/GyeongHoKim/fisheye.js/tree/main) - A
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JavaScript library for correcting fisheye, or barrel distortion, in images in
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the browser
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Apps:
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- [ComfyUI](https://www.comfy.org/) - An open-source tool for creating
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generative AI
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- [Chaos Master](https://chaos-master.vercel.app) by deluksic & Komediruzecki
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- [Visual timer: Calm Jar](https://apps.apple.com/us/app/visual-timer-calm-jar/id6741375962)
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by Nathan Schmidt
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Demos:
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- [Apollonian Circles](https://deluksic.github.io/apollonian-circles/) by
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deluksic
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- [Strange Forms](https://github.com/loganzartman/strangeforms) by Logan Zartman
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- [WebGPU Stable Fluids](https://github.com/loganzartman/webgpu-stable-fluids)
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by Logan Zartman
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- [Visual timer: Calm Jar](https://apps.apple.com/us/app/visual-timer-calm-jar/id6741375962)
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by Nathan Schmidt
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- [Plasma Garden](https://alexwayne.codes/2026-01-11-plasma-garden/) by Alex
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Wayne
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- [Glowout](https://alexwayne.codes/2025-12-04-glowout/) by Alex Wayne
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- [MeloSkia](https://github.com/kimchouard/meloskia) - A music-game demo to
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highlight RN-Skia capabilities by Kim Chouard

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