@@ -18,26 +18,26 @@ describe('disco example', () => {
1818 } , device ) ;
1919
2020 expect ( shaderCodes ) . toMatchInlineSnapshot ( `
21- "struct mainVertex_Output_1 {
21+ "struct mainVertex_Output {
2222 @builtin(position) outPos: vec4f,
2323 @location(0) uv: vec2f,
2424 }
2525
26- struct mainVertex_Input_2 {
26+ struct mainVertex_Input {
2727 @builtin(vertex_index) vertexIndex: u32,
2828 }
2929
30- @vertex fn mainVertex_0 (_arg_0: mainVertex_Input_2 ) -> mainVertex_Output_1 {
30+ @vertex fn mainVertex (_arg_0: mainVertex_Input ) -> mainVertex_Output {
3131 var pos = array<vec2f, 6>(vec2f(-1, 1), vec2f(-1), vec2f(1, -1), vec2f(-1, 1), vec2f(1, -1), vec2f(1));
3232 var uv = array<vec2f, 6>(vec2f(0, 1), vec2f(), vec2f(1, 0), vec2f(0, 1), vec2f(1, 0), vec2f(1));
33- return mainVertex_Output_1 (vec4f(pos[_arg_0.vertexIndex], 0f, 1f), uv[_arg_0.vertexIndex]);
33+ return mainVertex_Output (vec4f(pos[_arg_0.vertexIndex], 0f, 1f), uv[_arg_0.vertexIndex]);
3434 }
3535
36- @group(0) @binding(0) var<uniform> resolutionUniform_5 : vec2f;
36+ @group(0) @binding(0) var<uniform> resolutionUniform : vec2f;
3737
38- fn aspectCorrected_4 (uv: vec2f) -> vec2f {
38+ fn aspectCorrected (uv: vec2f) -> vec2f {
3939 var v = ((uv - 0.5) * 2);
40- let aspect = (resolutionUniform_5 .x / resolutionUniform_5 .y);
40+ let aspect = (resolutionUniform .x / resolutionUniform .y);
4141 if ((aspect > 1f)) {
4242 v.x *= aspect;
4343 }
@@ -47,9 +47,9 @@ describe('disco example', () => {
4747 return v;
4848 }
4949
50- @group(0) @binding(1) var<uniform> time_6 : f32;
50+ @group(0) @binding(1) var<uniform> time : f32;
5151
52- fn palette_7 (t: f32) -> vec3f {
52+ fn palette (t: f32) -> vec3f {
5353 var a = vec3f(0.5, 0.5899999737739563, 0.8500000238418579);
5454 var b = vec3f(0.18000000715255737, 0.41999998688697815, 0.4000000059604645);
5555 var c = vec3f(0.18000000715255737, 0.47999998927116394, 0.4099999964237213);
@@ -58,40 +58,40 @@ describe('disco example', () => {
5858 return (a + (b * expr));
5959 }
6060
61- fn accumulate_8 (acc: vec3f, col: vec3f, weight: f32) -> vec3f {
61+ fn accumulate (acc: vec3f, col: vec3f, weight: f32) -> vec3f {
6262 return (acc + (col * weight));
6363 }
6464
65- struct mainFragment2_Input_9 {
65+ struct mainFragment2_Input {
6666 @location(0) uv: vec2f,
6767 }
6868
69- @fragment fn mainFragment2_3 (_arg_0: mainFragment2_Input_9 ) -> @location(0) vec4f {
70- var originalUv = aspectCorrected_4 (_arg_0.uv);
69+ @fragment fn mainFragment2 (_arg_0: mainFragment2_Input ) -> @location(0) vec4f {
70+ var originalUv = aspectCorrected (_arg_0.uv);
7171 var aspectUv = originalUv;
7272 var accumulatedColor = vec3f();
7373 for (var iteration = 0; (iteration < 3i); iteration++) {
7474 aspectUv = (fract((aspectUv * -0.9)) - 0.5);
7575 var radialLength = (length(aspectUv) * exp((-(length(originalUv)) * 0.5f)));
76- var paletteColor = palette_7 ((length(originalUv) + (time_6 * 0.9f)));
77- radialLength = (sin(((radialLength * 8f) + time_6 )) / 8f);
76+ var paletteColor = palette ((length(originalUv) + (time * 0.9f)));
77+ radialLength = (sin(((radialLength * 8f) + time )) / 8f);
7878 radialLength = abs(radialLength);
7979 radialLength = smoothstep(0, 0.1, radialLength);
8080 radialLength = (0.1f / radialLength);
81- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
81+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
8282 }
8383 return vec4f(accumulatedColor, 1f);
8484 }
8585
86- struct mainFragment3_Input_11 {
86+ struct mainFragment3_Input {
8787 @location(0) uv: vec2f,
8888 }
8989
90- @fragment fn mainFragment3_10 (_arg_0: mainFragment3_Input_11 ) -> @location(0) vec4f {
91- var originalUv = aspectCorrected_4 (_arg_0.uv);
90+ @fragment fn mainFragment3 (_arg_0: mainFragment3_Input ) -> @location(0) vec4f {
91+ var originalUv = aspectCorrected (_arg_0.uv);
9292 var aspectUv = originalUv;
9393 var accumulatedColor = vec3f();
94- let baseAngle = (time_6 * 0.3f);
94+ let baseAngle = (time * 0.3f);
9595 let cosBaseAngle = cos(baseAngle);
9696 let sinBaseAngle = sin(baseAngle);
9797 for (var iteration = 0; (iteration < 4i); iteration++) {
@@ -100,29 +100,29 @@ describe('disco example', () => {
100100 let rotatedY = ((aspectUv.x * sinBaseAngle) + (aspectUv.y * cosBaseAngle));
101101 aspectUv = vec2f(rotatedX, rotatedY);
102102 aspectUv = (aspectUv * (1.15f + (iterationF32 * 0.05f)));
103- aspectUv = (fract((aspectUv * (1.2f * sin(((time_6 * 0.9f) + (iterationF32 * 0.3f)))))) - 0.5);
103+ aspectUv = (fract((aspectUv * (1.2f * sin(((time * 0.9f) + (iterationF32 * 0.3f)))))) - 0.5);
104104 var radialLength = (length(aspectUv) * exp((-(length(originalUv)) * 1.6f)));
105- var paletteColor = palette_7 (((length(originalUv) + (time_6 * 0.8f)) + (iterationF32 * 0.05f)));
106- radialLength = (sin(((radialLength * 7f) + (time_6 * 0.9f))) / 8f);
105+ var paletteColor = palette (((length(originalUv) + (time * 0.8f)) + (iterationF32 * 0.05f)));
106+ radialLength = (sin(((radialLength * 7f) + (time * 0.9f))) / 8f);
107107 radialLength = abs(radialLength);
108108 radialLength = smoothstep(0, 0.11, radialLength);
109109 radialLength = (0.055f / (radialLength + 1e-5f));
110- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
110+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
111111 }
112112 return vec4f(accumulatedColor, 1f);
113113 }
114114
115- struct mainFragment4_Input_13 {
115+ struct mainFragment4_Input {
116116 @location(0) uv: vec2f,
117117 }
118118
119- @fragment fn mainFragment4_12 (_arg_0: mainFragment4_Input_13 ) -> @location(0) vec4f {
120- var aspectUv = aspectCorrected_4 (_arg_0.uv);
119+ @fragment fn mainFragment4 (_arg_0: mainFragment4_Input ) -> @location(0) vec4f {
120+ var aspectUv = aspectCorrected (_arg_0.uv);
121121 var mirroredUv = ((vec2f(abs((fract((aspectUv.x * 1.2f)) - 0.5f)), abs((fract((aspectUv.y * 1.2f)) - 0.5f))) * 2) - 1);
122122 aspectUv = mirroredUv;
123123 var originalUv = aspectUv;
124124 var accumulatedColor = vec3f();
125- let time = time_6 ;
125+ let time = time ;
126126 for (var iteration = 0; (iteration < 4i); iteration++) {
127127 let iterationF32 = f32(iteration);
128128 let angle = ((time * (0.4f + (iterationF32 * 0.1f))) + (iterationF32 * 0.9f));
@@ -137,50 +137,50 @@ describe('disco example', () => {
137137 radialLength = abs(radialLength);
138138 radialLength = smoothstep(0, 0.105, radialLength);
139139 radialLength = ((0.058f + (iterationF32 * 6e-3f)) / (radialLength + 1e-5f));
140- var paletteColor = palette_7 (((length(originalUv) + (time * 0.65f)) + (iterationF32 * 0.045f)));
141- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
140+ var paletteColor = palette (((length(originalUv) + (time * 0.65f)) + (iterationF32 * 0.045f)));
141+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
142142 }
143143 return vec4f(accumulatedColor, 1f);
144144 }
145145
146- struct mainFragment5_Input_15 {
146+ struct mainFragment5_Input {
147147 @location(0) uv: vec2f,
148148 }
149149
150- @fragment fn mainFragment5_14 (_arg_0: mainFragment5_Input_15 ) -> @location(0) vec4f {
151- var originalUv = aspectCorrected_4 (_arg_0.uv);
150+ @fragment fn mainFragment5 (_arg_0: mainFragment5_Input ) -> @location(0) vec4f {
151+ var originalUv = aspectCorrected (_arg_0.uv);
152152 var aspectUv = originalUv;
153153 var accumulatedColor = vec3f();
154154 for (var iteration = 0; (iteration < 3i); iteration++) {
155155 let iterationF32 = f32(iteration);
156156 let radius = (length(aspectUv) + 1e-4f);
157- let angle = ((radius * (8f + (iterationF32 * 2f))) - (time_6 * (1.5f + (iterationF32 * 0.2f))));
157+ let angle = ((radius * (8f + (iterationF32 * 2f))) - (time * (1.5f + (iterationF32 * 0.2f))));
158158 let cosAngle = cos(angle);
159159 let sinAngle = sin(angle);
160160 let rotatedX = ((aspectUv.x * cosAngle) - (aspectUv.y * sinAngle));
161161 let rotatedY = ((aspectUv.x * sinAngle) + (aspectUv.y * cosAngle));
162162 aspectUv = (vec2f(rotatedX, rotatedY) * (-0.85f - (iterationF32 * 0.07f)));
163163 aspectUv = (fract(aspectUv) - 0.5);
164164 var radialLength = (length(aspectUv) * exp((-(length(originalUv)) * (0.4f + (iterationF32 * 0.1f)))));
165- var paletteColor = palette_7 (((length(originalUv) + (time_6 * 0.9f)) + (iterationF32 * 0.08f)));
166- radialLength = (sin(((radialLength * (6f + iterationF32)) + time_6 )) / 8f);
165+ var paletteColor = palette (((length(originalUv) + (time * 0.9f)) + (iterationF32 * 0.08f)));
166+ radialLength = (sin(((radialLength * (6f + iterationF32)) + time )) / 8f);
167167 radialLength = abs(radialLength);
168168 radialLength = smoothstep(0, 0.1, radialLength);
169169 radialLength = ((0.085f + (iterationF32 * 5e-3f)) / (radialLength + 1e-5f));
170- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
170+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
171171 }
172172 return vec4f(accumulatedColor, 1f);
173173 }
174174
175- struct mainFragment6_Input_17 {
175+ struct mainFragment6_Input {
176176 @location(0) uv: vec2f,
177177 }
178178
179- @fragment fn mainFragment6_16 (_arg_0: mainFragment6_Input_17 ) -> @location(0) vec4f {
180- var aspectUv = aspectCorrected_4 (_arg_0.uv);
179+ @fragment fn mainFragment6 (_arg_0: mainFragment6_Input ) -> @location(0) vec4f {
180+ var aspectUv = aspectCorrected (_arg_0.uv);
181181 var originalUv = aspectUv;
182182 var accumulatedColor = vec3f();
183- let time = time_6 ;
183+ let time = time ;
184184 for (var iteration = 0; (iteration < 5i); iteration++) {
185185 let iterationF32 = f32(iteration);
186186 let angle = ((time * (0.25f + (iterationF32 * 0.05f))) + (iterationF32 * 0.6f));
@@ -195,22 +195,22 @@ describe('disco example', () => {
195195 radialLength = abs(radialLength);
196196 radialLength = smoothstep(0, 0.1, radialLength);
197197 radialLength = ((0.05f + (iterationF32 * 5e-3f)) / (radialLength + 1e-5f));
198- var paletteColor = palette_7 (((length(originalUv) + (time * 0.7f)) + (iterationF32 * 0.04f)));
199- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
198+ var paletteColor = palette (((length(originalUv) + (time * 0.7f)) + (iterationF32 * 0.04f)));
199+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
200200 }
201201 return vec4f(accumulatedColor, 1f);
202202 }
203203
204- struct mainFragment7_Input_19 {
204+ struct mainFragment7_Input {
205205 @location(0) uv: vec2f,
206206 }
207207
208- @fragment fn mainFragment7_18 (_arg_0: mainFragment7_Input_19 ) -> @location(0) vec4f {
209- var aspectUv = aspectCorrected_4 (_arg_0.uv);
208+ @fragment fn mainFragment7 (_arg_0: mainFragment7_Input ) -> @location(0) vec4f {
209+ var aspectUv = aspectCorrected (_arg_0.uv);
210210 aspectUv = (vec2f(abs((fract((aspectUv.x * 1.5f)) - 0.5f)), abs((fract((aspectUv.y * 1.5f)) - 0.5f))) * 2);
211211 var originalUv = aspectUv;
212212 var accumulatedColor = vec3f();
213- let time = time_6 ;
213+ let time = time ;
214214 for (var iteration = 0; (iteration < 4i); iteration++) {
215215 let iterationF32 = f32(iteration);
216216 let angle = ((iterationF32 * 0.8f) + (time * 0.35f));
@@ -227,8 +227,8 @@ describe('disco example', () => {
227227 radialLength = abs(radialLength);
228228 radialLength = smoothstep(0, 0.11, radialLength);
229229 radialLength = ((0.06f + (iterationF32 * 5e-3f)) / (radialLength + 1e-5f));
230- var paletteColor = palette_7 (((length(originalUv) + (time * 0.75f)) + (iterationF32 * 0.05f)));
231- accumulatedColor = accumulate_8 (accumulatedColor, paletteColor, radialLength);
230+ var paletteColor = palette (((length(originalUv) + (time * 0.75f)) + (iterationF32 * 0.05f)));
231+ accumulatedColor = accumulate (accumulatedColor, paletteColor, radialLength);
232232 }
233233 return vec4f(accumulatedColor, 1f);
234234 }
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