Describe the bug
Bot does not respond to user messages after processing a complex multi-step task. Bot remains silent in chat despite receiving subsequent user messages. Bot self-reports being stuck in idle state when eventually pinged.
To Reproduce
Steps to reproduce the behavior:
Send to agent: "Create a single-page strategy game in the style of Dune in a single HTML file with inline styles and JavaScript. One level, one computer opponent. Requirements: 1) Map with resources (spice). 2) Buildings: base, spice factory, barracks, power plant. 3) Units: Fremen, ornithopters, harvesters. 4) Units must actually fight each other on the map. 5) Simple AI opponent that builds structures and attacks. 6) UI: resource panel, build buttons, mini-map. Save the result to /tmp/dune-strategy.html via write-file. After saving, read the file via read-file and confirm that the file was saved correctly."
Wait for bot response (~40+ minutes)
Send follow-up: "Hey! How's it going? Where's my game, bro?"
Wait for response (~40+ minutes)
Send second follow-up: "Are you alive, bro?"
Observe bot finally responds acknowledging idle state
Expected behavior
Bot should either generate the requested HTML game and save it via write-file, or respond with an error/status update within a reasonable timeframe. Subsequent user messages should receive responses.
Actual behavior
Bot did not generate the game or respond to the initial request. Bot remained silent for ~40 minutes. After second user ping, bot responded: "Alive, bro, sorry for the silence. I never built the Dune-style game — I was idle after your request. Confirming what to do?"
Docker logs show repeated 504 Gateway Timeout errors from ASICloud upstream during this period:
text
2026/08/17 13:23:43 [error] upstream timed out (110: Connection timed out) while reading response header from upstream
upstream: "https://202.181.159.215:443/v1/chat/completions"
HTTP/1.1 504 167
2026-08-17 13:23:43 | ERROR | lib_llm_ext | [AIProvider.chat]: Exception while communicating with LLM:
openai.InternalServerError: 504 Gateway Time-out (nginx/1.22.1)
Second 504 at 13:25:44 from different upstream IP (202.181.159.214), confirming infrastructure-level timeout rather than transient single-node failure. Request body was buffered to temp file /tmp/client_body/0000000672 indicating request exceeded nginx in-memory buffer limit. CHARS_SENT at time of timeout: 44,046 chars.
File /tmp/dune-strategy.html was never created.
Desktop:
OS: Ubuntu 22.04
Browser: N/A (Telegram client)
Version: N/A
Smartphone:
Device: N/A
OS: N/A
Browser: N/A
Version: N/A
Additional context
OmegaClaw version: v0.1.18
Communication channel: Telegram
Model provider: M3 (MiniMax) via ASICloud (inference.asicloud.cudos.org)
History size at time of incident: 2,113 lines
Loop iteration at time of timeout: 15,830
Telegram polling continued normally (200 OK) throughout — communication layer unaffected
This occurred after multiple prior C-2 failures (tool result delivery failures) which generated extensive idle-echo spam, inflating context size
This may be a specific instance of a broader tool result delivery failure affecting multiple tools under concurrent invocation conditions.
Like issues: C-2 (Tool Result Delivery Failure), OMEGA-352 (Memory Retrieval Failure)
Describe the bug
Bot does not respond to user messages after processing a complex multi-step task. Bot remains silent in chat despite receiving subsequent user messages. Bot self-reports being stuck in idle state when eventually pinged.
To Reproduce
Steps to reproduce the behavior:
Send to agent: "Create a single-page strategy game in the style of Dune in a single HTML file with inline styles and JavaScript. One level, one computer opponent. Requirements: 1) Map with resources (spice). 2) Buildings: base, spice factory, barracks, power plant. 3) Units: Fremen, ornithopters, harvesters. 4) Units must actually fight each other on the map. 5) Simple AI opponent that builds structures and attacks. 6) UI: resource panel, build buttons, mini-map. Save the result to /tmp/dune-strategy.html via write-file. After saving, read the file via read-file and confirm that the file was saved correctly."
Wait for bot response (~40+ minutes)
Send follow-up: "Hey! How's it going? Where's my game, bro?"
Wait for response (~40+ minutes)
Send second follow-up: "Are you alive, bro?"
Observe bot finally responds acknowledging idle state
Expected behavior
Bot should either generate the requested HTML game and save it via write-file, or respond with an error/status update within a reasonable timeframe. Subsequent user messages should receive responses.
Actual behavior
Bot did not generate the game or respond to the initial request. Bot remained silent for ~40 minutes. After second user ping, bot responded: "Alive, bro, sorry for the silence. I never built the Dune-style game — I was idle after your request. Confirming what to do?"
Docker logs show repeated 504 Gateway Timeout errors from ASICloud upstream during this period:
text
2026/08/17 13:23:43 [error] upstream timed out (110: Connection timed out) while reading response header from upstream
upstream: "https://202.181.159.215:443/v1/chat/completions"
HTTP/1.1 504 167
2026-08-17 13:23:43 | ERROR | lib_llm_ext | [AIProvider.chat]: Exception while communicating with LLM:
openai.InternalServerError: 504 Gateway Time-out (nginx/1.22.1)
Second 504 at 13:25:44 from different upstream IP (202.181.159.214), confirming infrastructure-level timeout rather than transient single-node failure. Request body was buffered to temp file /tmp/client_body/0000000672 indicating request exceeded nginx in-memory buffer limit. CHARS_SENT at time of timeout: 44,046 chars.
File /tmp/dune-strategy.html was never created.
Desktop:
OS: Ubuntu 22.04
Browser: N/A (Telegram client)
Version: N/A
Smartphone:
Device: N/A
OS: N/A
Browser: N/A
Version: N/A
Additional context
OmegaClaw version: v0.1.18
Communication channel: Telegram
Model provider: M3 (MiniMax) via ASICloud (inference.asicloud.cudos.org)
History size at time of incident: 2,113 lines
Loop iteration at time of timeout: 15,830
Telegram polling continued normally (200 OK) throughout — communication layer unaffected
This occurred after multiple prior C-2 failures (tool result delivery failures) which generated extensive idle-echo spam, inflating context size
This may be a specific instance of a broader tool result delivery failure affecting multiple tools under concurrent invocation conditions.
Like issues: C-2 (Tool Result Delivery Failure), OMEGA-352 (Memory Retrieval Failure)