Boneyard reads w/a/s/d + arrows (movement), >/< (stairs), l/f/e (bones), q/r/g/c/b/m (items/UI), and contextual digits 1–9 (gate kits, shop, dying words). Two problems from the 2026-06-11 catalogue controls audit:
- Touch: declaring 12+ controls (kit v2.10.0) overflows the deck's chip row — playable but cluttered. The game wants a designed mobile input scheme (e.g. context-sensitive actions on Confirm — loot/respect/descend depending on the tile — which would also reduce desktop key load).
q = quaff violates the platform controls convention that q means Back in every context except text entry. A keyboard player pressing q expecting to back out drinks a healing draught instead. Worth fixing regardless of mobile: move quaff to another key.
Arrows already work for movement, so the game is partially touch-playable today; it ships accepted-degraded in v1 of the mobile-controls work.
Boneyard reads
w/a/s/d+ arrows (movement),>/<(stairs),l/f/e(bones),q/r/g/c/b/m(items/UI), and contextual digits1–9(gate kits, shop, dying words). Two problems from the 2026-06-11 catalogue controls audit:q= quaff violates the platform controls convention thatqmeans Back in every context except text entry. A keyboard player pressingqexpecting to back out drinks a healing draught instead. Worth fixing regardless of mobile: move quaff to another key.Arrows already work for movement, so the game is partially touch-playable today; it ships accepted-degraded in v1 of the mobile-controls work.