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neon-snake: seat-keyed WASD movement breaks the touch deck for P1 #52

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@BCook98

P1 steers with raw WASD runes and P2 with arrow keys (same-keyboard local-multiplayer design). On the web touch deck the d-pad sends arrow sequences — so a phone player seated as P1 steers P2's snake.

Controls declarations (kit v2.10.0) can't fix this: WASD chips would work but movement-on-chips feels bad, and the seat-keyed split is the real issue — each connection has its own keyboard, so the split serves no purpose for remote seats.

Proposed fix: route movement through per-seat input (each seat's arrows AND wasd steer that seat's own snake via Resolve()/raw, keyed by the player's seat rather than the key family), keeping the same-keyboard solo co-op mode working. The t/m/b/s extras (theme/mode/bot/settings) should then be declared as chips.

From the 2026-06-11 catalogue controls audit (mobile-controls work).

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