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Copy pathRadioJobControl.cs
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380 lines (322 loc) · 14.4 KB
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using CommandTerminal;
using DV;
using DV.Booklets;
using DV.Logic.Job;
using DV.ThingTypes;
using DV.Utils;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityModManagerNet;
namespace dvRadioJobControl
{
/**
* stolen from SkinManager
*/
public class RadioJobControl: MonoBehaviour, ICommsRadioMode
{
public static CommsRadioController Controller;
public ButtonBehaviourType ButtonBehaviour { get; private set; }
public CommsRadioDisplay display;
public Transform signalOrigin;
public Material selectionMaterial;
public Material skinningMaterial;
public GameObject trainHighlighter;
public AudioClip selectedCarSound;
public AudioClip removeCarSound;
public AudioClip confirmSound;
public AudioClip cancelSound;
public AudioClip warningSound;
private Act selectedAction;
private State currentState;
private RaycastHit Hit;
private LayerMask TrainCarMask;
private TrainCar PointedCar = null;
private MeshRenderer HighlighterRender;
private static bool PersistentJobsInstalled = false;
private static readonly Vector3 HIGHLIGHT_BOUNDS_EXTENSION = new Vector3(0.25f, 0.8f, 0f);
private const float SIGNAL_RANGE = 100f;
public void OverrideSignalOrigin(Transform signalOrigin) => this.signalOrigin = signalOrigin;
public Color GetLaserBeamColor()
{
return Color.gray;
}
#region Initialization
public void Awake()
{
// steal components from other radio modes
CommsRadioCarDeleter deleter = Controller.deleteControl;
if (deleter != null)
{
signalOrigin = deleter.signalOrigin;
display = deleter.display;
selectionMaterial = new Material(deleter.selectionMaterial);
skinningMaterial = new Material(deleter.deleteMaterial);
trainHighlighter = deleter.trainHighlighter;
selectedCarSound = deleter.selectedCarSound;
removeCarSound = deleter.removeCarSound;
confirmSound = deleter.confirmSound;
cancelSound = deleter.cancelSound;
warningSound = deleter.warningSound;
}
PersistentJobsInstalled = UnityModManager.modEntries.Find(modEntry => modEntry.Info.Id == "PersistentJobsMod") != null;
}
public void Start()
{
TrainCarMask = LayerMask.GetMask(new string[] { "Train_Big_Collider" });
HighlighterRender = trainHighlighter.GetComponentInChildren<MeshRenderer>(true);
trainHighlighter.SetActive(false);
trainHighlighter.transform.SetParent(null);
}
public void Enable() { }
public void Disable()
{
ResetState();
}
public void SetStartingDisplay() {
display.SetDisplay("JOB CONTROL", "manage jobs remotely", "select car");
}
#endregion
#region State Machine Actions
private void SetState(State newState)
{
if (newState == currentState) return;
currentState = newState;
switch (newState)
{
case State.Entry:
SetStartingDisplay();
ButtonBehaviour = ButtonBehaviourType.Regular;
break;
case State.SelectCar:
ButtonBehaviour = ButtonBehaviourType.Override;
break;
}
}
private void ResetState()
{
PointedCar = null;
ClearHighlightedCar();
SetState(State.Entry);
}
private static StationController GetNearestStation(Vector3 position) {
return StationController.allStations.OrderBy(sc => (position - sc.gameObject.transform.position).sqrMagnitude).First();
}
public void OnUse()
{
switch (currentState)
{
case State.Entry:
if (PointedCar != null) {
CommsRadioController.PlayAudioFromRadio(selectedCarSound, transform);
SetState(State.SelectCar);
Job jobOfCar = SingletonBehaviour<JobsManager>.Instance.GetJobOfCar(PointedCar);
if (jobOfCar == null) {
selectedAction = PersistentJobsInstalled ? Act.reassign : Act.exit;
} else {
selectedAction = (jobOfCar.State == JobState.Available) ? Act.accept : Act.complete;
}
}
UpdateDisplay();
break;
case State.SelectCar:
if (PointedCar != null) {
Job jobOfCar = SingletonBehaviour<JobsManager>.Instance.GetJobOfCar(PointedCar);
switch (selectedAction) {
case Act.accept:
if (jobOfCar != null && jobOfCar.State == JobState.Available) {
CommsRadioController.PlayAudioFromRadio(confirmSound, transform);
//SingletonBehaviour<JobsManager>.Instance.TakeJob(jobOfCar, true);
StationController startingStation = GetNearestStation(PointedCar.gameObject.transform.position);
PointOnPlane bookletSpawnSurface = (PointOnPlane)(typeof(StationController).GetField("jobBookletSpawnSurface", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(startingStation));
(Vector3, Quaternion) valueTuple = bookletSpawnSurface.GetRandomPointWithRotationOnPlane();
List<JobOverview> spawnedJobOverviews = (List<JobOverview>)typeof(StationController).GetField("spawnedJobOverviews", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(startingStation);
JobOverview jobOverview = spawnedJobOverviews.Find(jo => jo.job == jobOfCar);
startingStation.TakeJobFromStation(jobOverview);
BookletCreator.CreateJobBooklet(jobOfCar, valueTuple.Item1, valueTuple.Item2, (Transform)null);
} else
CommsRadioController.PlayAudioFromRadio(cancelSound, transform);
break;
case Act.reassign:
if (jobOfCar == null) {
if (PersistentJobsInstalled) {
CommsRadioController.PlayAudioFromRadio(confirmSound, transform);
TryReassignPersistentJobs();
} else
CommsRadioController.PlayAudioFromRadio(warningSound, transform);
} else
CommsRadioController.PlayAudioFromRadio(cancelSound, transform);
break;
case Act.complete:
if (jobOfCar != null && SingletonBehaviour<JobsManager>.Instance.TryToCompleteAJob(jobOfCar) == JobState.Completed)
CommsRadioController.PlayAudioFromRadio(confirmSound, transform);
else
CommsRadioController.PlayAudioFromRadio(warningSound, transform);
break;
case Act.discard:
if (jobOfCar != null) {
CommsRadioController.PlayAudioFromRadio(confirmSound, transform);
switch (jobOfCar.State)
{
case JobState.Available:
jobOfCar.ExpireJob();
break;
case JobState.InProgress:
SingletonBehaviour<JobsManager>.Instance.AbandonJob(jobOfCar);
break;
}
} else
CommsRadioController.PlayAudioFromRadio(cancelSound, transform);
break;
case Act.exit:
default:
ResetState();
break;
}
}
ResetState();
break;
}
}
private void TryReassignPersistentJobs()
{
CommandArg carId = new CommandArg() { String = PointedCar.ID.ToString() };
PersistentJobsMod.Console.RegenerateJobsForConsistOfCar(new CommandArg[] { carId });
}
private void UpdateDisplay()
{
string displayText = "manage jobs remotely";
if (PointedCar != null) {
displayText = "Car: " + PointedCar.ID.ToString();
Job jobOfCar = SingletonBehaviour<JobsManager>.Instance.GetJobOfCar(PointedCar);
if (jobOfCar != null) {
displayText += "\nJob: " + jobOfCar.ID.ToString()
+ "\nState: " + jobOfCar.State.ToString();
}
}
switch (currentState) {
case State.Entry:
display.SetDisplay("JOB CONTROL", displayText, PointedCar != null ? PointedCar.ID.ToString() : "select car");
break;
case State.SelectCar:
if (PointedCar == null) {
display.SetDisplay("JOB CONTROL", "No car selected", $"{Act.exit}");
} else {
display.SetDisplay("JOB CONTROL", displayText, $"{selectedAction}");
}
break;
}
}
private bool IsValidAction(Act action) {
bool hasJob = PointedCar != null && SingletonBehaviour<JobsManager>.Instance.GetJobOfCar(PointedCar) != null;
switch (action) {
case Act.reassign:
return !hasJob && PersistentJobsInstalled;
case Act.accept:
case Act.discard:
case Act.complete:
return hasJob;
}
return true;
}
public bool ButtonACustomAction()
{
if (selectedAction != Act.complete) {
selectedAction++;
while (!IsValidAction(selectedAction)) {
selectedAction++;
if (selectedAction > Act.complete) {
selectedAction = Act.exit;
}
}
}
UpdateDisplay();
return true;
}
public bool ButtonBCustomAction()
{
if (selectedAction != Act.exit) {
selectedAction--;
while (!IsValidAction(selectedAction)) {
selectedAction--;
}
}
UpdateDisplay();
return true;
}
#endregion
#region Car Highlighting
public void OnUpdate()
{
TrainCar trainCar;
switch (currentState) {
case State.Entry:
case State.SelectCar:
// Check if not pointing at anything
if (!Physics.Raycast(signalOrigin.position, signalOrigin.forward, out Hit, SIGNAL_RANGE, TrainCarMask)) {
PointToCar(null);
} else {
// Try to get the traincar we're pointing at
trainCar = TrainCar.Resolve(Hit.transform.root);
PointToCar(trainCar);
}
break;
default:
ResetState();
break;
}
}
private void HighlightCar(TrainCar car, Material highlightMaterial)
{
if (car == null) {
Debug.LogError("Highlight car is null. Ignoring request.");
return;
}
HighlighterRender.material = highlightMaterial;
trainHighlighter.transform.localScale = car.Bounds.size + HIGHLIGHT_BOUNDS_EXTENSION;
Vector3 b = car.transform.up * (trainHighlighter.transform.localScale.y / 2f);
Vector3 b2 = car.transform.forward * car.Bounds.center.z;
Vector3 position = car.transform.position + b + b2;
trainHighlighter.transform.SetPositionAndRotation(position, car.transform.rotation);
trainHighlighter.SetActive(true);
trainHighlighter.transform.SetParent(car.transform, true);
}
private void ClearHighlightedCar()
{
trainHighlighter.SetActive(false);
trainHighlighter.transform.SetParent(null);
}
private void PointToCar(TrainCar car)
{
if (PointedCar != car)
{
if (car != null)
{
PointedCar = car;
HighlightCar(PointedCar, selectionMaterial);
}
else
{
PointedCar = null;
ClearHighlightedCar();
}
UpdateDisplay();
}
}
#endregion
protected enum Act
{
exit,
discard,
reassign,
accept,
complete
}
private enum State
{
Entry,
SelectCar,
}
}
}