parity implementation
Currently, we have SUM and XOR as "checksums" / parity checks. It is unlikely that one of them discovers an issue the other type wouldn't.
Suggestion: use XOR for both.
Time series / Mode 1
Do we want to implement a time series (e.g. for AO or patterns)?
Suggestion: we do as a data structure independent of the pattern.
The controller knows?
Should the controller know about the current hardware setup? That would allow acceptance / rejection of "invalid" packages. That could also be used for Arena IDs and Observer IDs.
parity implementation
Currently, we have SUM and XOR as "checksums" / parity checks. It is unlikely that one of them discovers an issue the other type wouldn't.
Suggestion: use XOR for both.
Time series / Mode 1
Do we want to implement a time series (e.g. for AO or patterns)?
Suggestion: we do as a data structure independent of the pattern.
The controller knows?
Should the controller know about the current hardware setup? That would allow acceptance / rejection of "invalid" packages. That could also be used for Arena IDs and Observer IDs.