diff --git a/Rebound/Plugin.cs b/Rebound/Plugin.cs index c22ec5a..070ac53 100644 --- a/Rebound/Plugin.cs +++ b/Rebound/Plugin.cs @@ -7,6 +7,8 @@ namespace Rebound; public sealed class Plugin : IDalamudPlugin { + // TODO: Replace with BonePhysicsModule.GetForceOverrideSimulationTime() when that's available + /// When true, checks if we're about ~10 FPS over 60 and enables UseOverrideSimulationTime on BonePhysicsModules. /// If you need to find the signature for this again, start in Client::Graphics::Scene::CharacterBase.UpdateRender. [Signature("38 1D ?? ?? ?? ?? F3 0F 10 3D", ScanType = ScanType.StaticAddress)]