Most things such as GL context creation, buffer management, shader management and framebuffer management should be done outside of the scope of GLare, in a separate, reusable library. This new library should ease the implementation of GLare as a multi-pass, multi-target renderer for Pantin.
Most things such as GL context creation, buffer management, shader management and framebuffer management should be done outside of the scope of GLare, in a separate, reusable library. This new library should ease the implementation of GLare as a multi-pass, multi-target renderer for Pantin.