So far was able to reuse glMapBufferOES and glUnmapBufferOES Daniel add a year ago, and so VBO work (make the game be faster 2 times probably, which sometimes a bit slow still, but that another story), but find out that the person in the mirror didn't rotate. Maybe some other big-endian swaps need to be done when we use VBO ? When I go NO_VBO (i.e. our default path for now), the person in the mirror rotates well.
So far was able to reuse glMapBufferOES and glUnmapBufferOES Daniel add a year ago, and so VBO work (make the game be faster 2 times probably, which sometimes a bit slow still, but that another story), but find out that the person in the mirror didn't rotate. Maybe some other big-endian swaps need to be done when we use VBO ? When I go NO_VBO (i.e. our default path for now), the person in the mirror rotates well.