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188 lines (157 loc) · 4.78 KB
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#include "enemyReader.h"
//
// Created by jimena on 19/04/17.
//
EnemyReader::EnemyReader(){
currentLevel = 1;
quantityOfEnemiesToRead = 0;
txtFile.open("Resources/Enemies.txt");
std::string enemyFile = "";
while (getline(txtFile,enemyFile,'\n')){
quantityOfEnemiesToRead+=1;
}
quantityOfEnemiesToRead--;
txtFile.close();
txtFile.open("Resources/Enemies.txt");
}
std::vector<EnemyParameters> EnemyReader::readEnemyFile(){
int k =0;
std::string enemyLine="";
std::vector<EnemyParameters>enemyParametersVector ;
while( k<quantityOfEnemiesToRead) {
try {
std::getline(txtFile, enemyLine, '\n');
if(enemyLine.find("#")!=std::string::npos){
//std::cout<<"linea comentario"<<k<<std::endl;
break;
}
else{
std::vector<std::string> enemyAttributes;
for (int i = 0; i < 5; i++) {
std::string parameter =enemyLine.substr(0,enemyLine.find_first_of(parameterDivider));
enemyLine.erase(0, parameter.size()+1); //std::cout << enemyFile;
enemyAttributes.push_back(parameter);
}
EnemyParameters newEnemy;
newEnemy.setLevel(std::stoi(enemyAttributes[0]));
newEnemy.setType(enemyAttributes[1]);
newEnemy.setXPosition(std::stoi(enemyAttributes[2]));
newEnemy.setYPosition(std::stoi(enemyAttributes[3]));
newEnemy.setMovement(std::stof(enemyAttributes[4]));
enemyParametersVector.push_back(newEnemy);
//std::cout<<newEnemy.getType()<<"\n";
}
//enemyAttributes.push_back(enemyLine);
//std::cout << std::endl;
}
catch(std::invalid_argument&) {
std::cout << "Error in line number:" << k << '\n';
reset();
break;
//throw;
}
k++;
}
return enemyParametersVector;
}
Enemy *EnemyReader::createEnemy(EnemyParameters enemyParameters)
{
Enemy *enemy;
//std::cout<<"___"<<enemyParameters.getType()<<"___"<<std::endl;
if(enemyParameters.getType()=="jet"){
//std::cout<<"jet"<<std::endl;
enemy = EnemyFactory::createJet(enemyParameters.getLevel(),enemyParameters.getMovement());
}
else if(enemyParameters.getType()=="bomber"){
//std::cout<<"bomber"<<std::endl;
enemy = EnemyFactory::createBomber(enemyParameters.getLevel(),enemyParameters.getMovement());
}
else if(enemyParameters.getType()=="tower"){
//std::cout<<"tower"<<std::endl;
enemy = EnemyFactory::createTower(enemyParameters.getLevel());
}
else if(enemyParameters.getType()=="missileTower"){
//std::cout<<"missileTower"<<std::endl;
enemy = EnemyFactory::createMissileTower(enemyParameters.getLevel(), playerSprite);
}
else if(enemyParameters.getType()=="kamikaze"){
//std::cout<<"kamikaze"<<std::endl;
enemy = EnemyFactory::createKamikaze(enemyParameters.getLevel(), playerSprite);
}
else{
enemy = EnemyFactory::createJet(enemyParameters.getLevel(),enemyParameters.getMovement());
}
enemy->setCenterPosition(sf::Vector2f(enemyParameters.getXPosition(),-enemyParameters.getYPosition()-200));
return enemy;
}
void EnemyReader::reset()
{
txtFile.close();
txtFile.open("Resources/Enemies.txt");
}
std::vector<Enemy *> EnemyReader::getNextEnemySet()
{
std::vector<Enemy *> enemySet;
std::vector<EnemyParameters> enemyParametersVector = readEnemyFile();
for (int i=0; i < enemyParametersVector.size(); ++i) {
enemySet.push_back(createEnemy(enemyParametersVector[i]));
}
return enemySet;
}
sf::Sprite *EnemyReader::getPlayerSprite() const
{
return playerSprite;
}
void EnemyReader::setPlayerSprite(sf::Sprite *value)
{
playerSprite = value;
}
int EnemyReader::getCurrentLevel() {
return currentLevel;
}
void EnemyReader::setCurrentLevel(int numLevel) {
currentLevel = numLevel;
}
int EnemyParameters::getLevel() const
{
return level;
}
void EnemyParameters::setLevel(int value)
{
if(value>4){
value=4;
}
level = value;
}
std::string EnemyParameters::getType() const
{
return type;
}
void EnemyParameters::setType(const std::string &value)
{
type = value;
}
int EnemyParameters::getXPosition() const
{
return xPosition;
}
void EnemyParameters::setXPosition(int value)
{
xPosition = value;
}
int EnemyParameters::getYPosition() const
{
return yPosition;
}
void EnemyParameters::setYPosition(int value)
{
yPosition = value;
}
float EnemyParameters::getMovement() const
{
return movement;
}
void EnemyParameters::setMovement(float value)
{
movement = value;
}