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//
// Created by Ignacio Mora on 4/5/17.
//
#include <cstdlib>
#include <iostream>
#include <zconf.h>
#include "ConnectionManager.h"
#include <mosquitto.h>
#include <cstring>
Game* ConnectionManager::mainGame;
ConnectionManager* ConnectionManager::instance;
void connect_callback(struct mosquitto *mosq, void *obj, int result)
{
printf("connect callback, rc=%d\n", result);
}
void message_callback(struct mosquitto *mosq, void *obj, const struct mosquitto_message *message)
{
string dir ((char*)message->payload);
ConnectionManager::setPhoneDirection(dir);
}
void ConnectionManager::setPhoneDirection(string direction){
ConnectionManager::mainGame->setPhoneDirection(direction);
}
ConnectionManager::ConnectionManager(Game *gamecito) {
ConnectionManager::mainGame = gamecito;
mosquitto_lib_init();
char clientid[9] = "XeonWars";
memset(clientid, 0, 24);
snprintf(clientid, 23, "mysql_log_%d", getpid());
mosq = mosquitto_new(clientid, true, 0);
if(mosq) {
mosquitto_connect_callback_set(mosq, connect_callback);
mosquitto_message_callback_set(mosq, message_callback);
mosquitto_connect(mosq, mqtt_host, mqtt_port, 60);
mosquitto_subscribe(mosq, NULL, "/XeonDataFrom/Phone", 0);
mosquitto_loop_start(mosq);
}
}
ConnectionManager *ConnectionManager::createInstance(Game *gamecito) {
instance = new ConnectionManager(gamecito);
return instance;
}
ConnectionManager *ConnectionManager::getInstance() {
return instance;
}
void ConnectionManager::send(string toSend) {
char* cToSend = new char[toSend.length()+1];
std::strcpy (cToSend, toSend.c_str());
mosquitto_publish(mosq, NULL, "/XeonDataFrom/PC", toSend.length()+1, cToSend, 0, true);
}