Please confirm the following points:
Topic
General Request
Your Request
We started on Kodi to update our addon https://github.com/xbmc/visualization.projectm to use newest version from here.
Unfortunately, there was a significant, tricky error in the Windows implementation for Angle via DirectX and unfortunately Kodi uses Direct3D 11 on Windows and not GL or Vulkan.
It was added with this request here #942 (also wrote a small note in it).
Thank you very much for the implementation, from testing it works fine in terms of code processing and implementation in Kodi is very good, just no GLES rendering via Angle under Windows!
Angle only allows GLES version 3.0 with DirectX and the 3.2 specified for Angle in projectM cannot be used (Angle with OpenGL directly under Windows supports GLES 3.2, only then would we not need Angle).
Here is the support list defined at https://github.com/google/angle:
|
Direct3D 9 |
Direct3D 11 |
Desktop GL |
GL ES |
Vulkan |
Metal |
| OpenGL ES 2.0 |
complete |
complete |
complete |
complete |
complete |
complete |
| OpenGL ES 3.0 |
|
complete |
complete |
complete |
complete |
complete |
| OpenGL ES 3.1 |
|
|
complete |
complete |
complete |
|
| OpenGL ES 3.2 |
|
|
in progress |
in progress |
complete |
|
If it were somehow possible to reduce the minimum GLES version in projectM to 3.0 it would be good, as support for higher versions will not be available under Angle in the foreseeable future.
Please confirm the following points:
Topic
General Request
Your Request
We started on Kodi to update our addon https://github.com/xbmc/visualization.projectm to use newest version from here.
Unfortunately, there was a significant, tricky error in the Windows implementation for Angle via DirectX and unfortunately Kodi uses Direct3D 11 on Windows and not GL or Vulkan.
It was added with this request here #942 (also wrote a small note in it).
Thank you very much for the implementation, from testing it works fine in terms of code processing and implementation in Kodi is very good, just no GLES rendering via Angle under Windows!
Angle only allows GLES version 3.0 with DirectX and the 3.2 specified for Angle in projectM cannot be used (Angle with OpenGL directly under Windows supports GLES 3.2, only then would we not need Angle).
Here is the support list defined at https://github.com/google/angle:
If it were somehow possible to reduce the minimum GLES version in projectM to 3.0 it would be good, as support for higher versions will not be available under Angle in the foreseeable future.