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[REQUEST] The implemented Angle support for Windows is not usable #998

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@AlwinEsch

Please confirm the following points:

  • This question is NOT about the Android apps in the Play Store
  • I have searched the project page to check if the question was already asked elsewhere

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General Request

Your Request

We started on Kodi to update our addon https://github.com/xbmc/visualization.projectm to use newest version from here.

Unfortunately, there was a significant, tricky error in the Windows implementation for Angle via DirectX and unfortunately Kodi uses Direct3D 11 on Windows and not GL or Vulkan.

It was added with this request here #942 (also wrote a small note in it).

Thank you very much for the implementation, from testing it works fine in terms of code processing and implementation in Kodi is very good, just no GLES rendering via Angle under Windows!

Angle only allows GLES version 3.0 with DirectX and the 3.2 specified for Angle in projectM cannot be used (Angle with OpenGL directly under Windows supports GLES 3.2, only then would we not need Angle).

Here is the support list defined at https://github.com/google/angle:

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 complete complete complete
OpenGL ES 3.2 in progress in progress complete

If it were somehow possible to reduce the minimum GLES version in projectM to 3.0 it would be good, as support for higher versions will not be available under Angle in the foreseeable future.

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