Repository navigation
Expand file tree
/
Copy pathchecker.cpp
More file actions
381 lines (365 loc) · 8.67 KB
/
Copy pathchecker.cpp
File metadata and controls
381 lines (365 loc) · 8.67 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
#include <cstdio>
#include <iostream>
#include <fstream>
#include <string>
#include <ctime>
using namespace std;
#define ERR_INVALID_ARGS 1
#define ERR_PLAYER_CHEATS 2
#define ERR_PLAYER1_CHEATS 2
#define ERR_PLAYER2_CHEATS 3
const int maxStep = 100;
char field[2][15][10]; //player's fields
int step;
int score[2];
int vx, vy;
string playerExe[2];
ifstream ifs;
ofstream logFile[2], ofs;
void usage()
{
cout << "Squares 2014 Judge checker\n";
cout << "Usage: checker.exe [player_1_executable] [player_2_executable]\n";
}
void LogStep(int player, double timer, int stepType, char competitorField[][10], char myField[][10])
{
logFile[player] << "Step " << step << ":\n<input.txt>\n";
//print input file given to player
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
logFile[player] << field[player][i][j];
}
logFile[player] << endl;
}
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
logFile[player] << field[(player + 1) % 2][i][j];
}
logFile[player] << endl;
}
logFile[player] << "<output.txt (generated in " << timer << "s)>\n";
//print output file returned by player
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
logFile[player] << competitorField[i][j];
}
logFile[player] << endl;
}
if (stepType == 3)
{
logFile[player] << vx << " " << vy << endl;
}
else
{
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
logFile[player] << myField[i][j];
}
logFile[player] << endl;
}
}
}
void InitPlayer(int player)
{
//prepare log files
if (player == 0) logFile[player].open("logfile_1.txt", ofstream::out);
else logFile[player].open("logfile_2.txt", ofstream::out);
//we need this to print time correctly
logFile[player].precision(3);
logFile[player] << fixed;
//reset field and score
score[player] = 0;
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
field[player][i][j] = '.';
}
ofs << endl;
}
}
double ExecPlayer(int player)
{
ofs.open("input.txt", ofstream::out);
for (int r = 0; r < 2; r++)
{
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
ofs << field[(player + r) % 2][i][j];
}
ofs << endl;
}
}
ofs.close();
//measure time
double startTime = clock();
system(playerExe[player].c_str());
double endTime = clock();
return (endTime - startTime) / CLOCKS_PER_SEC;
}
int ValidateField(char oldField[][10], char newField[][10])
{
//validate symbols
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (newField[i][j] != '.' && newField[i][j] != 'R' && newField[i][j] != 'G' && newField[i][j] != 'B' && newField[i][j] != 'Y' && newField[i][j] != 'O') return -1;
}
}
//check if we trying to fill competitor's field
bool unfilled = false;
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (oldField[i][j] == '.') unfilled = true;
}
}
if (unfilled)
{
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (newField[i][j] == '.' || (oldField[i][j] != '.') && (oldField[i][j] != newField[i][j])) return -1;
}
}
return 0;
}
//check that numbers of element of each colour didn't change
int counter[2][5];
memset(counter, 0, sizeof counter);
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (oldField[i][j] == 'R') counter[0][0]++;
if (oldField[i][j] == 'G') counter[0][1]++;
if (oldField[i][j] == 'B') counter[0][2]++;
if (oldField[i][j] == 'Y') counter[0][3]++;
if (oldField[i][j] == 'O') counter[0][4]++;
}
}
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (newField[i][j] == 'R') counter[1][0]++;
if (newField[i][j] == 'G') counter[1][1]++;
if (newField[i][j] == 'B') counter[1][2]++;
if (newField[i][j] == 'Y') counter[1][3]++;
if (newField[i][j] == 'O') counter[1][4]++;
}
}
for (int i = 0; i < 5; i++)
if (counter[0][i] != counter[1][i])
return -1;
//check if we want to shuffle row
int changed = 0;
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (oldField[i][j] != newField[i][j])
{
changed++;
vx = i;
break;
}
}
}
if (changed == 0) return 0; //if we didn't anything
if (changed == 1) return 1;
//check if we want to shuffle column
changed = 0;
for (int j = 0; j < 10; j++)
{
for (int i = 0; i < 15; i++)
{
if (oldField[i][j] != newField[i][j])
{
changed++;
vy = j;
break;
}
}
}
if (changed == 1) return 2;
return -1;
}
int neighbours[][2] = { {-1, 0}, {1, 0}, {0, -1}, {0, 1} };
int RecursiveRemove(char myField[][10], int x, int y, char colour)
{
if (x < 0 || x >= 15 || y < 0 || y >= 10 || myField[x][y] != colour || myField[x][y] == '.') return 0;
myField[x][y] = '.';
int res = 1;
for (int i = 0; i < 4; i++)
res += RecursiveRemove(myField, x + neighbours[i][0], y + neighbours[i][1], colour);
return res;
}
void Fall(char myField[][10])
{
char column[15];
int ctr;
for (int j = 0; j < 10; j++)
{
ctr = 14;
for (int i = 14; i >= 0; i--)
{
if (myField[i][j] != '.')
{
column[ctr] = myField[i][j];
ctr--;
}
}
for (int i = 0; i < 15; i++)
{
if (i <= ctr) myField[i][j] = '.';
else myField[i][j] = column[i];
}
}
}
char random_colour()
{
int rnd = rand() % 5;
if (rnd == 0) return 'R';
if (rnd == 1) return 'G';
if (rnd == 2) return 'B';
if (rnd == 3) return 'Y';
if (rnd == 4) return 'O';
}
void randomFill(char competitorField[][10])
{
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
if (competitorField[i][j] == '.')
competitorField[i][j] = random_colour();
}
}
}
int main(int argc, char **argv)
{
if (argc != 3)
{
//print help
usage();
return ERR_INVALID_ARGS;
}
//prepare environment
for (int i = 0; i < 2; i++)
{
playerExe[i] = argv[i + 1];
InitPlayer(i);
}
step = 0;
char myField[15][10], competitorField[15][10], tc; //where we save player's steps
int stepType, ti;
double timer;
while (step < maxStep)
{
for (int r = 0; r < 2; r++)
{
timer = ExecPlayer(r); //prepare input for player and execute him
//check time limits
if (timer > 2.0)
{
stepType = -1;
//leave player's field as is
memcpy(myField, field[r], sizeof myField);
//fill competitor's empty cells with random colour
memcpy(competitorField, field[(r + 1) % 2], sizeof competitorField);
randomFill(competitorField);
//print warning in logs
logFile[r] << "<Warning: time limit exceeded>\n";
}
else
{
//read competitor field
ifs.open("output.txt", ifstream::in);
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
ifs >> competitorField[i][j];
}
}
stepType = ValidateField(field[(r + 1) % 2], competitorField);
if (stepType != 0) //if player did something wrong
{
//fill competitor's empty cells with random colour
memcpy(competitorField, field[(r + 1) % 2], sizeof competitorField);
randomFill(competitorField);
//print warning in logs
logFile[r] << "<Warning: competitor's field was filled incorrectly>\n";
}
//check if we want to remove connected area
std::streamoff filePos = ifs.tellg(); //save current position in file
ifs >> tc; //read one symbol
ifs.seekg(filePos); //restore current position in file
if (tc >= '0' && tc <= '9') //if that symbol was digit - we want to remove connected area
{
ifs >> vx >> vy;
if (vx < 1 || vx > 15 || vy < 1 || vy > 10) return ERR_PLAYER_CHEATS + r;
stepType = 3;
memcpy(myField, field[r], sizeof myField);
ti = RecursiveRemove(myField, vx - 1, vy - 1, field[r][vx - 1][vy - 1]);
score[r] += ti * ti;
Fall(myField);
}
else
{
//read player's field
for (int i = 0; i < 15; i++)
{
for (int j = 0; j < 10; j++)
{
ifs >> myField[i][j];
}
}
stepType = ValidateField(field[r], myField);
if (stepType == -1 && step != 0) //if player did something wrong
{
//just leave player's field as is
memcpy(myField, field[r], sizeof myField);
//and print warning in logs
logFile[r] << "<Warning: incorrect step, ignoring it>\n";
}
}
ifs.close();
}
LogStep(r, timer, stepType, competitorField, myField);
//save modified fields
memcpy(field[r], myField, sizeof field[r]);
memcpy(field[(r + 1) % 2], competitorField, sizeof field[r]);
}
step++;
}
if (score[0] > score[1])
{
cout << "Player 1 Wins!\n";
logFile[0] << "You Win!";
logFile[1] << "You Loose! :(";
}
else
{
cout << "Player 2 Wins!\n";
logFile[1] << "You Win!";
logFile[0] << "You Loose! :(";
}
cout << "Score: " << score[0] << " " << score[1];
logFile[0] << endl << "Score: " << score[0] << " " << score[1];
logFile[1] << endl << "Score: " << score[0] << " " << score[1];
}