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fix: use distinct MD3 tokens for surface shades in Starship template
Avoid repeating the same token for multiple surface/overlay palette entries. Each shade now maps to a unique MD3 token following the pattern used by other wallpaper-based templates.
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Assets/Templates/terminal/starship.toml

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -31,11 +31,11 @@ subtext0 = "{{colors.outline.default.hex}}"
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# Surface shades
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overlay2 = "{{colors.outline.default.hex}}"
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overlay1 = "{{colors.outline.default.hex}}"
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overlay1 = "{{colors.on_surface_variant.default.hex}}"
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overlay0 = "{{colors.surface_variant.default.hex}}"
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surface2 = "{{colors.surface_variant.default.hex}}"
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surface1 = "{{colors.surface_variant.default.hex}}"
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surface0 = "{{colors.surface.default.hex}}"
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base = "{{colors.surface.default.hex}}"
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surface1 = "{{colors.surface.default.hex}}"
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surface0 = "{{colors.background.default.hex}}"
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base = "{{colors.background.default.hex}}"
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mantle = "{{colors.surface.default.hex}}"
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crust = "{{colors.on_primary.default.hex}}"
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crust = "{{colors.on_tertiary.default.hex}}"

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