Skip to content

Allow setting of default texture filtering type #83

Description

@njbrown

Current texture filtering is set to GL_NEAREST. This may not be desires in all cases.
Lower resolution textures will look pixelated (if that's the desired out come), but high resolution textures show a lot of discretization and banding.

Users should be able to set the filtering type on a per-project bases as well as in a per-texture basis.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions