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Copy pathmain.py
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168 lines (130 loc) · 4.42 KB
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from tkinter import *
from tkinter import messagebox
import random
import time
# Game constants
GAME_WIDTH = 900
GAME_HEIGHT = 650
SPACE_SIZE = 50
BODYPARTS = 3
SNAKECOLOR = "#FFA500"
FOODCOLOR = "#FF0000"
BGCOLOR = "#000000"
# Snake object
class Snake:
def __init__(self):
self.body_size = BODYPARTS
self.coordinates = []
self.squares = []
for i in range(0, BODYPARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKECOLOR, tag="snake")
self.squares.append(square)
# Food object
class Food:
def __init__(self):
x = random.randint(0, GAME_WIDTH/SPACE_SIZE - 1) * SPACE_SIZE
y = random.randint(0, GAME_HEIGHT/SPACE_SIZE - 1) * SPACE_SIZE
self.coordinates = [x,y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOODCOLOR, tag="food")
# characteristics of the next turn
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
# updates coordinates of the snake's head
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKECOLOR)
# add snake head forward (shows movement)
snake.squares.insert(0, square)
# When snake eats food
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score:{}".format(score))
global speed
# Increase game speed for every 2 food eaten
if score % 2 == 0:
speed = int(speed * 0.91)
canvas.delete("food")
food = Food()
# remove snake tail (shows movement) when food isn't eaten
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
# End the game if snake makes a collision
if check_collisions(snake):
gameover()
else:
# updates
window.after(speed, next_turn, snake, food)
# changing direction of the snake
def change_direction(new_direction):
global direction
# Change direction based on arrow key pressed
if new_direction == 'left':
if direction != 'right':
direction = new_direction
elif new_direction == 'right':
if direction != 'left':
direction = new_direction
elif new_direction == 'up':
if direction != 'down':
direction = new_direction
elif new_direction == 'down':
if direction != 'up':
direction = new_direction
# snake collisions
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT:
return True
for bodypart in snake.coordinates[1:]:
if x == bodypart[0] and y == bodypart[1]:
return True
return False
# gameover characteristics
def gameover():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas', 70),
text="GAME OVER", fill="red", tag="gameover")
# Create the window of the game
window = Tk()
window.title("Snake Game")
window.resizable(False, False)
# Create score, direction and speed
speed = 75
score = 0
direction = 'down'
label = Label(window, text="Score: {}".format(score), font=('consolas', 40))
label.pack()
# Set Gameboard parameters to a canvas
canvas = Canvas(window, bg=BGCOLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
# Center the game window upon initialization
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (window_width / 2))
y = int((screen_height / 2) - (window_height / 2))
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction('left'))
window.bind('<Right>', lambda event: change_direction('right'))
window.bind('<Up>', lambda event: change_direction('up'))
window.bind('<Down>', lambda event: change_direction('down'))
# Create snake and food objects
snake = Snake()
food = Food()
# Goes to next turn
next_turn(snake, food)
window.mainloop()