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‎README.md‎

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### DEVELOPED WITHOUT LOOKING AT OTHER ENGINES
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### РАЗРАБАТЫВАЕТСЯ БЕЗ ОГЛЯДКИ НА ДРУГИЕ ДВИЖКИ
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I'm developing the Native Engine for my future 3D action, RPG, and quest projects,
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I'm developing the «Native Engine» for my future 3D action, RPG, and quest projects,
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featuring first- and third-person controls, and aimed at those who enjoy a good game in their spare time.
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The engine is being developed and optimized for Linux and Windows PCs from the start; support for other platforms is not planned.
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The Native Engine utilizes open-source and vendor-neutral technologies, and controls will be implemented for keyboard, mouse, gamepad, and possibly VR.
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The «Native Engine» utilizes open-source and vendor-neutral technologies, and controls will be implemented for keyboard, mouse, gamepad, and possibly VR.
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In this case, desktop and VR will be supported by a single distribution, without separate desktop and VR distributions.
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The engine's architecture is optimized for multi-core processors, and game formats are balanced for the optimal balance of size, quality, and decompression speed.
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