From f14b3c200e5e1f98b7b233731e28ecb8e740f66c Mon Sep 17 00:00:00 2001 From: Andepthy <115411501+Andepthy@users.noreply.github.com> Date: Fri, 19 Jun 2026 18:19:14 +0800 Subject: [PATCH 1/2] Remove invalid URL from asset import text --- .../creating-assets/skeletal-meshes/characters-meshes.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/assets-modding/creating-assets/skeletal-meshes/characters-meshes.mdx b/docs/assets-modding/creating-assets/skeletal-meshes/characters-meshes.mdx index 28d7843f65..e83734b548 100644 --- a/docs/assets-modding/creating-assets/skeletal-meshes/characters-meshes.mdx +++ b/docs/assets-modding/creating-assets/skeletal-meshes/characters-meshes.mdx @@ -59,7 +59,7 @@ Open your **Skeletal Mesh** and set the **Physics Asset** to use `PHYS_Mannequin Learn how to import and use custom Skeletal Meshes in nanos world Characters. -For this Guide, we will import a Skeletal Mesh from [Stylized Character Kit: Casual 01](https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual) \(which is a [Free Marketplace Content for September 2020](https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---september-2020)\). +For this Guide, we will import a Skeletal Mesh from Stylized Character Kit: Casual 01 \(which is a [Free Marketplace Content for September 2020](https://www.unrealengine.com/en-US/blog/featured-free-marketplace-content---september-2020)\). #### Stylized Character Kit from Unreal Engine Marketplace From 7e27b343cea698a0e34b2935639e323f5abf6ebb Mon Sep 17 00:00:00 2001 From: Andepthy <115411501+Andepthy@users.noreply.github.com> Date: Fri, 19 Jun 2026 18:47:17 +0800 Subject: [PATCH 2/2] Fix formatting in Lua Code Generator section --- .../creating-assets/adk-assets-development-kit.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/assets-modding/creating-assets/adk-assets-development-kit.mdx b/docs/assets-modding/creating-assets/adk-assets-development-kit.mdx index d98b8efdca..63f41ab878 100644 --- a/docs/assets-modding/creating-assets/adk-assets-development-kit.mdx +++ b/docs/assets-modding/creating-assets/adk-assets-development-kit.mdx @@ -71,7 +71,7 @@ You can use the **Placeholder Blueprints** to set Spawn Positions of **Vehicles* ![Lua Code Generator Widget](/img/docs/adk-02.webp) -**Lua Code Generator** is an **Editor Utility Widget** which scans the map which is currently loaded in your Unreal and generate a list of spawn code with exact Location and Rotation for every [Placeholder Blueprint ](adk-assets-development-kit#placeholder-blueprints)you had spawned. +**Lua Code Generator** is an **Editor Utility Widget** which scans the map which is currently loaded in your Unreal and generate a list of spawn code with exact Location and Rotation for every [Placeholder Blueprint](adk-assets-development-kit#placeholder-blueprints) you had spawned. To open it, right click on it and press **Run Editor Utility Widget**: