In [Step 16](https://github.com/mozdevs/html5-games-workshop/blob/master/src/content/platformer/step16_en.md) > [...] "enter the door" animation for when a level **it's** finished. > [...] You can keep **an** sprite in the world [...] > [...] Phaser.Camera has methods for **fadign** in and out.
In Step 16