From 0a7e2c1039bef13c44fb01d072fb8d6f7146b7c4 Mon Sep 17 00:00:00 2001 From: mescon <5875228+mescon@users.noreply.github.com> Date: Tue, 22 Sep 2026 11:01:19 +0200 Subject: [PATCH] games: DiRT Rally 2.0's telemetry needs extradata=3 A reporter switched the game's UDP telemetry on with the default extradata=0 and got no engine note (#105): the Codemasters decoder needs the 66-float packet that only extradata=3 sends. Say so where the switch is named. --- userspace/logi-wheel/crates/logi-wheel-core/src/games.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/userspace/logi-wheel/crates/logi-wheel-core/src/games.rs b/userspace/logi-wheel/crates/logi-wheel-core/src/games.rs index d4db210..5332e9c 100644 --- a/userspace/logi-wheel/crates/logi-wheel-core/src/games.rs +++ b/userspace/logi-wheel/crates/logi-wheel-core/src/games.rs @@ -787,7 +787,7 @@ logi-tf-sim.", ffb: Ffb::NativeEvdev, native_trueforce: Support::Expected, simulated_tf: SimTf::LiveNow("dirt-rally-2"), - setup: "Switch on the game's UDP telemetry, which is off by default: in `hardware_settings_config.xml` (under the game's documents folder in the prefix) set ``, port 20777 as it ships; launch options `logi-launch %command%` (it starts logi-tf-sim for you); Steam Input off. Force feedback under Proton reaches this game only through Wine's joystick path, which on some builds does not present the wheel at all (#105); the `logi-ffb` proxy route is under test there.", + setup: "Switch on the game's UDP telemetry, which is off by default: in `hardware_settings_config.xml` (under the game's documents folder in the prefix) set `` (the daemon needs the `extradata=\"3\"` packet; the default 0 is too short to synthesise from), port 20777 as it ships; launch options `logi-launch %command%` (it starts logi-tf-sim for you); Steam Input off. Force feedback under Proton reaches this game only through Wine's joystick path, which on some builds does not present the wheel at all (#105); the `logi-ffb` proxy route is under test there.", confidence: Confidence::Documented, }, GameCompat {