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Renderer: implement draw_3D_mesh #22

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@mark-shovman

Part of #6.\n\nImplement Renderer.draw_3D_mesh — the primary 3D-specific primitive. Renders an arbitrary triangular mesh (vertices + faces) as an A-Frame entity, e.g. via <a-entity geometry="primitive: custom ..."> or an OBJ/glTF asset.\n\nAcceptance criteria:\n- draw_3D_mesh(vertices, faces, ...) emits correct A-Frame markup\n- Vertex colors or a uniform material color are supported\n- Works with typical mesh sizes used in scientific visualization

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