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Renderer: implement draw_quad_mesh #21

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@mark-shovman

Part of #6.\n\nImplement Renderer.draw_quad_mesh — render a structured quad mesh (grid of quads) in 3D, analogous to matplotlib's draw_quad_mesh. Useful for surface plots.\n\nAcceptance criteria:\n- draw_quad_mesh(coordinates, ...) produces correct A-Frame geometry\n- Per-face or per-vertex coloring is supported

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