Part of #6.\n\nImplement Renderer.draw_text — place a text label at a 3D anchor point. Should support billboarding (always facing the viewer) as an option.\n\nAcceptance criteria:\n- draw_text(x, y, z, s, ...) emits an <a-text> entity at the correct world position\n- Optional billboard mode keeps text readable regardless of viewer orientation\n- Font size / color are configurable
Part of #6.\n\nImplement
Renderer.draw_text— place a text label at a 3D anchor point. Should support billboarding (always facing the viewer) as an option.\n\nAcceptance criteria:\n-draw_text(x, y, z, s, ...)emits an<a-text>entity at the correct world position\n- Optional billboard mode keeps text readable regardless of viewer orientation\n- Font size / color are configurable