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[BUG] Executor crashes when using your decompile script. #166

Description

@crim-rbg

Are you sure a similar issue hasn't been opened yet?
Yes, but couldn't find solutions.

Describe the bug
Trying to saveinstance as usual, but instead Codex says "Lost Connection (?), Maintenance... , stops at x MB and crashes.

Executor (& Emulator if used) Name(s):
Codex

Game Link(s):
https://www.roblox.com/games/16483433878/Block-Tales

Script Used (Options matter):
local Params = {
RepoURL = "https://raw.githubusercontent.com/luau/UniversalSynSaveInstance/main/",
SSI = "saveinstance",
}
local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()

local Options = {IgnoreSpecialProperties=true, safemode=true} -- Documentation here https://luau.github.io/UniversalSynSaveInstance/api/SynSaveInstance

synsaveinstance(Options)

Additional Context
i think it's because codex is slightly broken right now

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