diff --git a/include/RE/P/PlayerCharacter.h b/include/RE/P/PlayerCharacter.h index 80a2fb09..cd90cacc 100644 --- a/include/RE/P/PlayerCharacter.h +++ b/include/RE/P/PlayerCharacter.h @@ -361,7 +361,7 @@ namespace RE std::uint64_t unk0F18; // 0F18 std::uint64_t unk0F20; // 0F20 std::uint64_t unk0F28; // 0F28 - TESObjectREFR* crosshairRef; // 0F30 - NiPointer? + std::uint64_t unk0F30; // 0F30 std::uint64_t unk0F38; // 0F38 std::uint64_t unk0F40; // 0F40 std::uint64_t unk0F48; // 0F48 @@ -370,10 +370,10 @@ namespace RE std::uint64_t unk0F60; // 0F60 std::uint64_t unk0F68; // 0F68 std::uint64_t unk0F70; // 0F70 - std::uint64_t unk0F78; // 0F78 + TESRace* charGenRace; // 0F78 std::uint64_t unk0F80; // 0F80 std::uint64_t unk0F88; // 0F88 - std::uint64_t unk0F90; // 0F90 + TESObjectREFR* commandTarget; // 0F90 - crosshair target std::uint64_t unk0F98; // 0F98 std::uint64_t unk0FA0; // 0FA0 std::uint64_t unk0FA8; // 0FA8