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package edu.cpp.cs.cs141.final_prog_assignment;
import java.util.Random;
public class GameEngine {
private Random random = new Random();
private Character player;
private Board board;
private Character[] ninjas = new Character[6];
private Item radar = null;
private Item invincible = null;
private Item ammo = null;
public void createBoard() {
player = new Character(false,0,8);
board = new Board();
board.set(player, 8, 0);
createPowerUp();
createNinjas();
}
private void createNinjas() {
int count = 6;
int i = 0;
while(count > 0){
int x = random.nextInt(5) + 4; //staying 3 units away from player initial position
int y = random.nextInt(5) + 4; //staying 3 units away from player initial position
if(!board.at(x, y).getNinja() && board.at(x, y).getEmpty() && !board.at(x, y).getRoom()) {//if ninja does not already exist in room
ninjas[i] = new Ninja(x,y);
board.setNinja(ninjas[i],x,y);
i++;
count--;//dec count until create 6 ninjas
}
}
}
private void createPowerUp() {
int x, y;
while(radar == null) {
x = getRandom();
y = getRandom();
if(!board.at(x, y).getItem() && board.at(x, y).getEmpty() && !board.at(x, y).getRoom()) {
radar = new Item("radar");
board.set(radar, x, y);
}
}
while(invincible == null) {
x = getRandom();
y = getRandom();
if(!board.at(x, y).getNinja() && board.at(x, y).getEmpty() && !board.at(x, y).getRoom()) {
invincible = new Item("invincible");
board.set(invincible, x, y);
}
}
while(ammo == null) {
x = getRandom();
y = getRandom();
if(!board.at(x, y).getNinja() && board.at(x, y).getEmpty() && !board.at(x, y).getRoom()) {
ammo = new Item("ammo");
board.set(ammo, x, y);
}
}
}
public int getRandom(){
return random.nextInt(9);
}
public String displayBoard(int x, int y){
return board.displayBoard(x, y);
}
public String look(String direction) {
switch(direction.toLowerCase()) {
case "w":
for(int i = 0;i < 2; i++) {
if(player.getX() > 0)
return board.show(player.getX(), player.getY()-i);
}
break;
case "a":
for(int i = 0;i < 2;i++) {
if(player.getY()>0)
return board.show(player.getX()-i, player.getY());
}
break;
case "s":
for(int i = 0;i < 2;i++) {
if(player.getX() < 8)
return board.show(player.getX(), player.getY()+i);
}
break;
case "d":
for(int i = 0;i < 2;i++) {
if(player.getY()<8)
return board.show(player.getX()+i, player.getY());
}
break;
default:
return "Error: GameEngine-look-switch";
}
return " ";
}
public boolean move(String direction) {
boolean moved = false;
switch(direction){
case"w":
if((player.getX() == 0) ||
(player.getX() == 1+1 ||
player.getX() == 4+1 ||
player.getX() == 7+1) &&
(player.getY() == 1 ||
player.getY() == 4 ||
player.getY() == 7))
{
System.out.println("WALL!");
moved = false;
}
else
{
board.set(player, player.getX()-1, player.getY());
board.move(player.getX()+1, player.getY());
moved = true;
}
break;
case"a":
if((player.getY() == 0) ||
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7) &&
(player.getY() == 1 ||
player.getY() == 4 ||
player.getY() == 7) ||
(player.getY() == 1+1 ||
player.getY() == 4+1 ||
player.getY() == 7+1) &&
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7))
{
System.out.println("WALL!");
moved = false;
}
else
{
board.set(player, player.getX(), player.getY()-1);
board.move(player.getX(), player.getY()+1);
moved = true;
}
break;
case"s":
if((player.getX() == 8) ||
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7) &&
(player.getY() == 1 ||
player.getY() == 4 ||
player.getY() == 7) ||
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7) &&
(player.getY() == 1 ||
player.getY() == 4 ||
player.getY() == 7))
{
System.out.println("WALL!");
moved = false;
}
else
{
board.set(player, player.getX()+1, player.getY());
board.move(player.getX()-1, player.getY());
moved = true;
}
break;
case"d":
if((player.getY() == 8) ||
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7) &&
(player.getY() == 1 ||
player.getY() == 4 ||
player.getY() == 7) ||
(player.getY() == 1-1 ||
player.getY() == 4-1 ||
player.getY() == 7-1) &&
(player.getX() == 1 ||
player.getX() == 4 ||
player.getX() == 7))
{
System.out.println("WALL!");
moved = false;
}
else
{
board.set(player, player.getX(), player.getY()+1);
board.move(player.getX(), player.getY()-1);
moved = true;
}
break;
default:
moved = true;
break;
}
return moved;
}
/*
public String shoot(String direction) {
int value = 0;
if(player.getAmmo() == 0)
if(direction.equals("w") || direction.equals("s"))
value = 1;
else
value = -1;
int x = player.getX();
int y = player.getY();
switch(direction) {
case "w":
case "d":
for(int i = x + value; i > 0 && i < 9; i+=value) {
if(board.at(i, y).getNinja()) {
killNinja(i, y);
//player.shoot();
return "You killed a Ninja!";
}
}
break;
case "a":
case "s":
for(int j = y + value; j > 0 && j < 9; j+=value) {
if(board.at(x, j).getNinja()) {
killNinja(x, j);
//player.shoot();
return "You killed a Ninja!";
}
}
break;
default:
System.out.println("Error: GameEninge-shoot-switch");
}
return "No Ninjas were killed!";
}
private void killNinja(int x, int y) {
for(int i = 0; i < ninjas.length; i++)
{
if(ninjas[i].getX() == x && ninjas[i].getY() == y)
ninjas[i].die();
}
}
*/
}