Skip to content

Creative mode Wisp reset #5

@itzTerra

Description

@itzTerra

In Creative mode, when Ghost Lantern gets deleted (by using the creative inventory), it does not reset (suck) the placed wisps.

The reason is that right now, the resetting is implemented by a bunch of mixins for every possible scenario of Ghost Lantern removal and and the mixins for creative are missing.

This is part of a bigger problem - I need a universal way (like an event), so that any time a Ghost Lantern is removed from the inventory, its wisps get reset.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workinggood first issueGood for newcomers

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions