In Creative mode, when Ghost Lantern gets deleted (by using the creative inventory), it does not reset (suck) the placed wisps.
The reason is that right now, the resetting is implemented by a bunch of mixins for every possible scenario of Ghost Lantern removal and and the mixins for creative are missing.
This is part of a bigger problem - I need a universal way (like an event), so that any time a Ghost Lantern is removed from the inventory, its wisps get reset.
In Creative mode, when Ghost Lantern gets deleted (by using the creative inventory), it does not reset (suck) the placed wisps.
The reason is that right now, the resetting is implemented by a bunch of mixins for every possible scenario of Ghost Lantern removal and and the mixins for creative are missing.
This is part of a bigger problem - I need a universal way (like an event), so that any time a Ghost Lantern is removed from the inventory, its wisps get reset.