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402 lines (337 loc) · 10.5 KB
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unit MathBase.Trigonometry;
{-----------------------------------------------------------------------------
MathBase.Trigonometry
Trigonometric and geometric calculations.
Provides:
- Basic trig functions: Sin, Cos, Tan
- Inverse trig: ArcSin, ArcCos, ArcTan, ArcTan2
- Reciprocal: Sec, Csc, Cot
- Hyperbolic: Sinh, Cosh, Tanh and inverses
- Angle conversions: DegToRad, RadToDeg, GradToRad, RadToGrad
- Angle normalisation: NormalizeAngle, NormalizeAngleDeg
- Triangle calculations: area (3 methods), perimeter, inradius, circumradius, hypotenuse
- Circle calculations: sector area, segment area, chord length
- 2-D vector helpers: VectorMagnitude, VectorAngle
All trig inputs/outputs are in radians unless the method name says Deg/Grad.
-----------------------------------------------------------------------------}
{$mode objfpc}{$H+}{$J-}
interface
uses
Classes, SysUtils, Math;
type
{ All methods are static class functions — no instance required. }
TTrigKit = class
public
{ ---- Angle conversions ---- }
class function DegToRad(const Degrees: Double): Double; static;
class function RadToDeg(const Radians: Double): Double; static;
class function GradToRad(const Grads: Double): Double; static;
class function RadToGrad(const Radians: Double): Double; static;
{ ---- Angle normalisation ---- }
{ Normalise a finite angle to [0, 2π) in constant time. Returns NaN for
NaN or Infinity. }
class function NormalizeAngle(const Angle: Double): Double; static;
{ Normalise a finite angle to [0, 360) in constant time. Returns NaN for
NaN or Infinity. }
class function NormalizeAngleDeg(const Angle: Double): Double; static;
{ ---- Basic trig ---- }
class function Sin(const X: Double): Double; static;
class function Cos(const X: Double): Double; static;
class function Tan(const X: Double): Double; static;
{ ---- Inverse trig ---- }
class function ArcSin(const X: Double): Double; static;
class function ArcCos(const X: Double): Double; static;
class function ArcTan(const X: Double): Double; static;
class function ArcTan2(const Y, X: Double): Double; static;
{ ---- Hyperbolic ---- }
class function Sinh(const X: Double): Double; static;
class function Cosh(const X: Double): Double; static;
class function Tanh(const X: Double): Double; static;
{ ---- Inverse hyperbolic ---- }
class function ArcSinh(const X: Double): Double; static;
{ X must be >= 1; returns NaN otherwise }
class function ArcCosh(const X: Double): Double; static;
{ X must be in (-1, 1); returns NaN otherwise }
class function ArcTanh(const X: Double): Double; static;
{ ---- Reciprocal trig ---- }
class function Sec(const X: Double): Double; static;
class function Csc(const X: Double): Double; static;
class function Cot(const X: Double): Double; static;
{ ---- Triangle calculations ---- }
{ Hypotenuse from two legs (Pythagoras) }
class function Hypotenuse(const A, B: Double): Double; static;
{ Area from base and perpendicular height }
class function TriangleArea(const Base, Height: Double): Double; static;
{ Area from two sides and included angle (SAS) — angle in radians }
class function TriangleAreaSAS(const SideA, Angle, SideB: Double): Double; static;
{ Area from three sides (Heron's formula). Sides are not validated. }
class function TriangleAreaSSS(const A, B, C: Double): Double; static;
class function TrianglePerimeter(const A, B, C: Double): Double; static;
{ Radius of inscribed circle }
class function TriangleInRadius(const A, B, C: Double): Double; static;
{ Radius of circumscribed circle }
class function TriangleCircumRadius(const A, B, C: Double): Double; static;
{ ---- Circle calculations ---- }
{ Area of circular sector; angle in radians }
class function CircularSectorArea(const Radius, Angle: Double): Double; static;
{ Area of circular segment; angle in radians }
class function CircularSegmentArea(const Radius, Angle: Double): Double; static;
{ Chord length for a given central angle (radians) }
class function ChordLength(const Radius, Angle: Double): Double; static;
{ ---- 2-D vector helpers ---- }
{ Euclidean magnitude of vector (X, Y) }
class function VectorMagnitude(const X, Y: Double): Double; static;
{ Angle (radians, range [-π, π]) of vector from (X1,Y1) to (X2,Y2) }
class function VectorAngle(const X1, Y1, X2, Y2: Double): Double; static;
end;
implementation
function Log1PAccurate(const X: Double): Double;
var
Y: Double;
begin
Y := 1.0 + X;
if Y = 1.0 then
Exit(X);
Result := Ln(Y) * X / (Y - 1.0);
end;
function ExpM1Accurate(const X: Double): Double;
var
X2: Double;
begin
if Abs(X) < 1.0E-5 then
begin
X2 := X * X;
Exit(X * (1.0 + X / 2.0 + X2 / 6.0 + X2 * X / 24.0));
end;
Result := Exp(X) - 1.0;
end;
{ ---- Angle conversions ---- }
class function TTrigKit.DegToRad(const Degrees: Double): Double;
begin
Result := Degrees * Pi / 180;
end;
class function TTrigKit.RadToDeg(const Radians: Double): Double;
begin
Result := Radians * 180 / Pi;
end;
class function TTrigKit.GradToRad(const Grads: Double): Double;
begin
Result := Grads * Pi / 200;
end;
class function TTrigKit.RadToGrad(const Radians: Double): Double;
begin
Result := Radians * 200 / Pi;
end;
{ ---- Angle normalisation ---- }
class function TTrigKit.NormalizeAngle(const Angle: Double): Double;
begin
if IsNan(Angle) or IsInfinite(Angle) then
Exit(NaN);
Result := Frac(Angle / (2 * Pi)) * (2 * Pi);
if Result < 0 then
Result := Result + 2 * Pi;
if Result >= 2 * Pi then
Result := 0;
end;
class function TTrigKit.NormalizeAngleDeg(const Angle: Double): Double;
begin
if IsNan(Angle) or IsInfinite(Angle) then
Exit(NaN);
Result := Frac(Angle / 360) * 360;
if Result < 0 then
Result := Result + 360;
if Result >= 360 then
Result := 0;
end;
{ ---- Basic trig ---- }
class function TTrigKit.Sin(const X: Double): Double;
begin
Result := System.Sin(X);
end;
class function TTrigKit.Cos(const X: Double): Double;
begin
Result := System.Cos(X);
end;
class function TTrigKit.Tan(const X: Double): Double;
begin
Result := Math.Tan(X);
end;
{ ---- Inverse trig ---- }
class function TTrigKit.ArcSin(const X: Double): Double;
begin
Result := Math.ArcSin(X);
end;
class function TTrigKit.ArcCos(const X: Double): Double;
begin
Result := Math.ArcCos(X);
end;
class function TTrigKit.ArcTan(const X: Double): Double;
begin
Result := Math.ArcTan2(X, 1.0);
end;
class function TTrigKit.ArcTan2(const Y, X: Double): Double;
begin
Result := Math.ArcTan2(Y, X);
end;
{ ---- Hyperbolic ---- }
class function TTrigKit.Sinh(const X: Double): Double;
var
AX, E: Double;
begin
if IsNan(X) or IsInfinite(X) then
Exit(X);
AX := Abs(X);
if AX > 20.0 then
Result := 0.5 * Exp(AX)
else
begin
E := ExpM1Accurate(AX);
Result := 0.5 * (E + E / (E + 1.0));
end;
if X < 0.0 then
Result := -Result;
end;
class function TTrigKit.Cosh(const X: Double): Double;
var
AX, E: Double;
begin
if IsNan(X) then
Exit(NaN);
if IsInfinite(X) then
Exit(Infinity);
AX := Abs(X);
if AX < 1.0E-5 then
Exit(1.0 + 0.5 * AX * AX);
E := Exp(AX);
Result := 0.5 * (E + 1.0 / E);
end;
class function TTrigKit.Tanh(const X: Double): Double;
var
AX, E: Double;
begin
if IsNan(X) then
Exit(NaN);
AX := Abs(X);
if AX > 20.0 then
Result := 1.0
else
begin
E := ExpM1Accurate(2.0 * AX);
Result := E / (E + 2.0);
end;
if X < 0.0 then
Result := -Result;
end;
{ ---- Inverse hyperbolic ---- }
class function TTrigKit.ArcSinh(const X: Double): Double;
var
AX: Double;
begin
if IsNan(X) or IsInfinite(X) then
Exit(X);
AX := Abs(X);
if AX < 1.0E-8 then
Exit(X)
else if AX > 1E150 then
Result := Ln(AX) + Ln(2.0)
else
Result := Log1PAccurate(AX + Sqr(AX) /
(1.0 + Sqrt(1.0 + Sqr(AX))));
if X < 0 then
Result := -Result;
end;
class function TTrigKit.ArcCosh(const X: Double): Double;
begin
if X < 1 then
Result := NaN
else if X > 1E150 then
Result := Ln(X) + Ln(2.0)
else
Result := Log1PAccurate((X - 1.0) +
Sqrt((X - 1.0) * (X + 1.0)));
end;
class function TTrigKit.ArcTanh(const X: Double): Double;
begin
if (X <= -1) or (X >= 1) then
Result := NaN
else
Result := 0.5 * (Log1PAccurate(X) - Log1PAccurate(-X));
end;
{ ---- Reciprocal trig ---- }
class function TTrigKit.Sec(const X: Double): Double;
begin
Result := 1 / System.Cos(X);
end;
class function TTrigKit.Csc(const X: Double): Double;
begin
Result := 1 / System.Sin(X);
end;
class function TTrigKit.Cot(const X: Double): Double;
begin
Result := 1 / Math.Tan(X);
end;
{ ---- Triangle calculations ---- }
class function TTrigKit.Hypotenuse(const A, B: Double): Double;
var
X, Y, Temp: Double;
begin
X := Abs(A);
Y := Abs(B);
if X < Y then
begin
Temp := X; X := Y; Y := Temp;
end;
if X = 0 then
Exit(0);
Result := X * Sqrt(1 + Sqr(Y / X));
end;
class function TTrigKit.TriangleArea(const Base, Height: Double): Double;
begin
Result := Base * Height / 2;
end;
class function TTrigKit.TriangleAreaSAS(const SideA, Angle, SideB: Double): Double;
begin
Result := SideA * SideB * System.Sin(Angle) / 2;
end;
class function TTrigKit.TriangleAreaSSS(const A, B, C: Double): Double;
var
S: Double;
begin
S := (A + B + C) / 2;
Result := System.Sqrt(S * (S - A) * (S - B) * (S - C));
end;
class function TTrigKit.TrianglePerimeter(const A, B, C: Double): Double;
begin
Result := A + B + C;
end;
class function TTrigKit.TriangleInRadius(const A, B, C: Double): Double;
begin
Result := 2 * TriangleAreaSSS(A, B, C) / (A + B + C);
end;
class function TTrigKit.TriangleCircumRadius(const A, B, C: Double): Double;
begin
Result := (A * B * C) / (4 * TriangleAreaSSS(A, B, C));
end;
{ ---- Circle calculations ---- }
class function TTrigKit.CircularSectorArea(const Radius, Angle: Double): Double;
begin
Result := 0.5 * System.Sqr(Radius) * Angle;
end;
class function TTrigKit.CircularSegmentArea(const Radius, Angle: Double): Double;
begin
Result := 0.5 * System.Sqr(Radius) * (Angle - System.Sin(Angle));
end;
class function TTrigKit.ChordLength(const Radius, Angle: Double): Double;
begin
Result := 2 * Radius * System.Sin(Angle / 2);
end;
{ ---- 2-D vector helpers ---- }
class function TTrigKit.VectorMagnitude(const X, Y: Double): Double;
begin
Result := Hypotenuse(X, Y);
end;
class function TTrigKit.VectorAngle(const X1, Y1, X2, Y2: Double): Double;
begin
Result := Math.ArcTan2(Y2 - Y1, X2 - X1);
end;
end.