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PyMe1.1
PyMe v1.1 Update
1 parent e7e3de1 commit 9046a17

3,622 files changed

Lines changed: 190603 additions & 880 deletions

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PyMe/FbxCommon.py

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from fbx import *
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import sys
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def InitializeSdkObjects():
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# The first thing to do is to create the FBX SDK manager which is the
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# object allocator for almost all the classes in the SDK.
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lSdkManager = FbxManager.Create()
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if not lSdkManager:
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sys.exit(0)
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# Create an IOSettings object
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ios = FbxIOSettings.Create(lSdkManager, IOSROOT)
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lSdkManager.SetIOSettings(ios)
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# Create the entity that will hold the scene.
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lScene = FbxScene.Create(lSdkManager, "")
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return (lSdkManager, lScene)
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def SaveScene(pSdkManager, pScene, pFilename, pFileFormat = -1, pEmbedMedia = False):
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lExporter = FbxExporter.Create(pSdkManager, "")
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if pFileFormat < 0 or pFileFormat >= pSdkManager.GetIOPluginRegistry().GetWriterFormatCount():
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pFileFormat = pSdkManager.GetIOPluginRegistry().GetNativeWriterFormat()
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if not pEmbedMedia:
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lFormatCount = pSdkManager.GetIOPluginRegistry().GetWriterFormatCount()
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for lFormatIndex in range(lFormatCount):
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if pSdkManager.GetIOPluginRegistry().WriterIsFBX(lFormatIndex):
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lDesc = pSdkManager.GetIOPluginRegistry().GetWriterFormatDescription(lFormatIndex)
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if "ascii" in lDesc:
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pFileFormat = lFormatIndex
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break
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if not pSdkManager.GetIOSettings():
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ios = FbxIOSettings.Create(pSdkManager, IOSROOT)
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pSdkManager.SetIOSettings(ios)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
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result = lExporter.Initialize(pFilename, pFileFormat, pSdkManager.GetIOSettings())
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if result == True:
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result = lExporter.Export(pScene)
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lExporter.Destroy()
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return result
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def LoadScene(pSdkManager, pScene, pFileName):
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lImporter = FbxImporter.Create(pSdkManager, "")
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result = lImporter.Initialize(pFileName, -1, pSdkManager.GetIOSettings())
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if not result:
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return False
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if lImporter.IsFBX():
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_MATERIAL, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_TEXTURE, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_EMBEDDED, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_SHAPE, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GOBO, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_ANIMATION, True)
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pSdkManager.GetIOSettings().SetBoolProp(EXP_FBX_GLOBAL_SETTINGS, True)
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result = lImporter.Import(pScene)
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lImporter.Destroy()
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return result
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PyMe/Ico/Capsule.png

16 KB

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