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Copy pathBlockObject.cpp
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115 lines (94 loc) · 1.84 KB
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#include "BlockObject.h"
using namespace std;
using namespace cml;
using namespace loaders;
using namespace LUA_effects;
namespace game_objects
{
namespace block_objects
{
CBlockObject::CBlockObject(string name, vector3f position, CBR5Model *model, GLfloat rotateY): CEntity()
{
this->name = name;
this->position = position;
this->model = model;
this->rotateY = rotateY;
effect = NULL;
marked = false;
className = "";
}
CBlockObject::~CBlockObject()
{
}
GLvoid CBlockObject::drawModel(GLfloat deltaTime)
{
if (model)
{
model->draw(deltaTime);
}
}
GLvoid CBlockObject::drawEffect()
{
if (effect)
{
effect->draw();
}
}
string CBlockObject::getName()
{
return name;
}
GLfloat CBlockObject::getRotateY()
{
return rotateY;
}
CBR5Model *CBlockObject::getModel()
{
return model;
}
GLvoid CBlockObject::setName(std::string name)
{
this->name = name;
}
GLvoid CBlockObject::setRotateY(GLfloat rotateY)
{
this->rotateY = rotateY;
}
GLvoid CBlockObject::setModel(CBR5Model *model)
{
this->model = model;
}
CLUAEffect *CBlockObject::getEffect()
{
return effect;
}
GLvoid CBlockObject::setEffect(CLUAEffect *effect)
{
this->effect = effect;
}
string CBlockObject::getEffectName()
{
return effectName;
}
GLvoid CBlockObject::setEffectName(string effectName)
{
this->effectName = effectName;
}
bool CBlockObject::isMarked()
{
return marked;
}
GLvoid CBlockObject::setMarked(bool marked)
{
this->marked = marked;
}
GLvoid CBlockObject::setClassName(string className)
{
this->className = className;
}
string CBlockObject::getClassName()
{
return className;
}
};
};