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AtlasPanel.VoidstoneSlots always returns an empty list #80

Description

@Yolcar

Summary

AtlasPanel.VoidstoneSlots consistently returns a non-null but empty list,
even when the Atlas panel is open and the character has voidstones socketed.

Observed behavior

var atlas = GameController.IngameState.IngameUi.Atlas;
// atlas != null, panel confirmed open in-game

var slotList = atlas.VoidstoneSlots;
// slotList != null
// slotList.Count == 0   <-- always, regardless of actual voidstone state

Tested with a character that has at least one voidstone socketed. Confirmed
atlas itself resolves correctly (not null), so this isn't a case of the
panel simply not being open — the issue is specifically with
VoidstoneSlots returning nothing.

This points to the offsets/lookup logic backing VoidstoneSlots being
stale, likely following a recent Atlas panel layout change in-game that
the property hasn't been updated to match.

Steps to reproduce

  1. Load into a character with at least one voidstone socketed.
  2. Open the Atlas panel.
  3. Call GameController.IngameState.IngameUi.Atlas.VoidstoneSlots.
  4. Observe Count == 0.

Environment

  • ExileApi-Compiled build: 329.15
  • Game version: PoE 3.29.1

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