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vulkan_texture.cpp
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1063 lines (933 loc) · 46.5 KB
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/* SimShip by Edouard Halbert
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
http://creativecommons.org/licenses/by-nc-nd/4.0/ */
#include "vulkan_texture.hpp"
/*
Type de texture Format bSRGB
Diffuse, albedo, couleur terrain R8G8B8A8_SRGB true
Normal map R8G8B8A8_UNORM false
Roughness, metallic, AO R8G8_UNORM ou R8_UNORM false
Foam, gradients océan, dUdV R8G8B8A8_UNORM false
HDR(envmap) R32G32B32A32_SFLOAT N/A
Shadow map, depth formats depth N/A
*/
// public
VulkanTexture::VulkanTexture(shared_ptr<VulkanDevice> vulkanDevice, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImageAspectFlags aspectFlags)
{
mVulkanDevice = vulkanDevice;
CreateImageInternal(width, height, depth, mipLevels, numSamples, format, tiling, usage, properties, aspectFlags);
}
VulkanTexture::~VulkanTexture()
{
if (mbDestroyed || !mVulkanDevice || !mVulkanDevice->device) return;
// 1. ATTENTE GPU CRITIQUE
vkDeviceWaitIdle(mVulkanDevice->device);
VkDevice device = mVulkanDevice->device;
// 2. ORDRE STRICT Vulkan
if (mImguiDescriptorSet != nullptr)
mImguiDescriptorSet = nullptr;
if (sampler != nullptr) {
vkDestroySampler(device, sampler, nullptr);
sampler = nullptr;
}
if (imageView != nullptr) {
vkDestroyImageView(device, imageView, nullptr);
imageView = nullptr;
}
if (image != nullptr) {
vkDestroyImage(device, image, nullptr);
image = nullptr;
}
if (gpuMemory != nullptr) {
vkFreeMemory(device, gpuMemory, nullptr);
gpuMemory = nullptr;
}
if (cpuMemory != nullptr) {
vkFreeMemory(device, cpuMemory, nullptr);
cpuMemory = nullptr;
}
if (mStagingBuffer != nullptr) {
vkDestroyBuffer(device, mStagingBuffer, nullptr);
mStagingBuffer = nullptr;
}
mbDestroyed = true;
}
void VulkanTexture::Create(shared_ptr<VulkanDevice> vulkanDevice, uint32_t width, uint32_t height, uint32_t depth, VkFormat format, bool persistentStaging)
{
mVulkanDevice = vulkanDevice;
VkDeviceSize imageSize = static_cast<VkDeviceSize>(width * height * depth) * FormatSize(format);
CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, mStagingBuffer, cpuMemory);
if (persistentStaging)
vkMapMemory(mVulkanDevice->device, cpuMemory, 0, imageSize, 0, &cpuData);
CreateImageInternal(width, height, depth, 1, VK_SAMPLE_COUNT_1_BIT, format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
SingleTimeCommands([this](VkCommandBuffer cmd) {
TransitionLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
CopyBufferToImage(mStagingBuffer, cmd);
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, cmd);
});
// Ne détruire que si non persistant
if (!persistentStaging)
{
vkDestroyBuffer(mVulkanDevice->device, mStagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, cpuMemory, nullptr);
mStagingBuffer = VK_NULL_HANDLE;
cpuMemory = VK_NULL_HANDLE;
cpuData = nullptr;
}
// Si persistentStaging : mStagingBuffer et cpuMemory restent valides pour CopyStagingToGPU()
CreateImageViewInternal((depth > 1) ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D, 1, 1, VK_IMAGE_ASPECT_COLOR_BIT);
if (depth == 1) CreateSamplerRepeat();
else CreateSamplerClampToEdge();
}
void VulkanTexture::CreateFromData(shared_ptr<VulkanDevice> vulkanDevice, uint32_t width, uint32_t height, uint32_t depth, VkFormat format, bool persistentStaging, const float* data)
{
mVulkanDevice = vulkanDevice;
// Taille en bytes selon le VkFormat
VkDeviceSize imageSize = static_cast<VkDeviceSize>(width * height * depth) * FormatSize(format);
// 1. Créer le staging persistant CPU-visible
VkBuffer stagingBuffer;
CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, cpuMemory);
// On mappe en permanence si demandé
if (persistentStaging)
vkMapMemory(mVulkanDevice->device, cpuMemory, 0, imageSize, 0, &cpuData);
// 2. Copier 'data' dans stagingData
void* dst = nullptr;
if (!persistentStaging)
vkMapMemory(mVulkanDevice->device, cpuMemory, 0, imageSize, 0, &dst); // mapping temporaire
else
dst = cpuData;
// Attention : 'data' est en float*, mais imageSize est en bytes
memcpy(dst, data, static_cast<size_t>(imageSize));
if (!persistentStaging)
vkUnmapMemory(mVulkanDevice->device, cpuMemory);
// 3. Créer l'image GPU avec les usages souhaités
CreateImageInternal(width, height, depth, 1, VK_SAMPLE_COUNT_1_BIT, format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
// 4. Copier staging ? image + transitions de layout
SingleTimeCommands([this, stagingBuffer](VkCommandBuffer cmd) {
TransitionLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
CopyBufferToImage(stagingBuffer, cmd);
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, cmd);
});
// 5. Si on ne veut pas garder un staging persistant, on libère
if (!persistentStaging)
{
vkDestroyBuffer(mVulkanDevice->device, stagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, cpuMemory, nullptr);
stagingBuffer = VK_NULL_HANDLE;
cpuMemory = VK_NULL_HANDLE;
cpuData = nullptr;
}
// 6. Vue + sampler
CreateImageViewInternal((depth > 1) ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D, 1, 1, VK_IMAGE_ASPECT_COLOR_BIT);
CreateSamplerRepeat();
}
bool VulkanTexture::CreateFromFile(shared_ptr<VulkanDevice> vulkanDevice, const string& filename, bool bMipMap)
{
mVulkanDevice = vulkanDevice;
// Détection extension
string ext;
size_t dotPos = filename.find_last_of(".");
if (dotPos != string::npos && dotPos < filename.size() - 1)
{
ext = filename.substr(dotPos + 1);
transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
}
bool isHDR = (ext == "hdr" || ext == "exr" || ext == "pic" || ext == "pfm");
int width = 0, height = 0, channels = 0;
VkDeviceSize imageSize = 0;
void* pixels = nullptr;
if (isHDR)
{
// HDR (float)
float* pixels_hdr = stbi_loadf(filename.c_str(), &width, &height, &channels, 0);
if (!pixels_hdr || channels < 3)
{
stbi_image_free(pixels_hdr);
return false;
}
// Check transparency
bTransparency = false;
if (channels == 4)
{
for (int i = 0; i < width * height; ++i)
{
if (pixels_hdr[i * 4 + 3] < 1.0f)
{
bTransparency = true;
break;
}
}
}
extent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1 };
format = VK_FORMAT_R32G32B32A32_SFLOAT;
imageSize = static_cast<VkDeviceSize>(width) * height * 4 * sizeof(float);
// Convertir RGB->RGBA
float* rgba = new float[width * height * 4];
for (int i = 0; i < width * height; ++i)
{
rgba[i * 4 + 0] = pixels_hdr[i * channels + 0];
rgba[i * 4 + 1] = pixels_hdr[i * channels + 1];
rgba[i * 4 + 2] = pixels_hdr[i * channels + 2];
rgba[i * 4 + 3] = (channels == 4) ? pixels_hdr[i * channels + 3] : 1.0f;
}
stbi_image_free(pixels_hdr);
pixels = rgba;
}
else
{
// LDR (uint8)
stbi_uc* pixels_ldr = stbi_load(filename.c_str(), &width, &height, &channels, STBI_rgb_alpha);
if (!pixels_ldr)
{
stbi_image_free(pixels_ldr);
return false;
}
// Check transparency
bTransparency = false;
if (channels == 4)
{
for (int i = 0; i < width * height; ++i)
{
unsigned char alpha = pixels_ldr[i * 4 + 3];
if (alpha < 255)
{
bTransparency = true;
break;
}
}
}
extent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1 };
format = VK_FORMAT_R8G8B8A8_UNORM;// VK_FORMAT_R8G8B8A8_SRGB;
imageSize = static_cast<VkDeviceSize>(width) * height * 4;
pixels = pixels_ldr;
}
VkBuffer stagingBuffer;
VkDeviceMemory stagingMem;
CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingMem);
// Copie pixels ? staging
void* data;
vkMapMemory(mVulkanDevice->device, stagingMem, 0, imageSize, 0, &data);
memcpy(data, pixels, static_cast<size_t>(imageSize));
vkUnmapMemory(mVulkanDevice->device, stagingMem);
// Nettoyage pixels
if (isHDR)
delete[] static_cast<float*>(pixels);
else
stbi_image_free(static_cast<stbi_uc*>(pixels));
if (bMipMap)
this->mipLevels = static_cast<uint32_t>(floor(std::log2(std::max(width, height)))) + 1;
// Création image GPU
VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
if (bMipMap)
usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
CreateImageInternal(width, height, 1, mipLevels, VK_SAMPLE_COUNT_1_BIT, format, VK_IMAGE_TILING_OPTIMAL,
usage,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
if (this->mipLevels == 1)
{
// Copy et finalisation
SingleTimeCommands([this, stagingBuffer](VkCommandBuffer cmd) {
TransitionLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
CopyBufferToImage(stagingBuffer, cmd);
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, cmd);
});
}
else
{
SingleTimeCommands([this, stagingBuffer](VkCommandBuffer cmd) {
// Transition TOUTES les mips UNDEFINED -> TRANSFER_DST
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, mipLevels, 0, 1 };
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Copier les données dans mip 0
CopyBufferToImage(stagingBuffer, cmd);
});
}
if (this->mipLevels > 1)
GenerateMipmaps();
CreateImageViewInternal(VK_IMAGE_VIEW_TYPE_2D, 1, mipLevels, VK_IMAGE_ASPECT_COLOR_BIT);
CreateSamplerRepeat();
vkDestroyBuffer(mVulkanDevice->device, stagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, stagingMem, nullptr);
return true;
}
void VulkanTexture::CreateDummyTexture(shared_ptr<VulkanDevice> vulkanDevice, uint8_t r, uint8_t g, uint8_t b)
{
mVulkanDevice = vulkanDevice;
// Texture blanche 1x1
extent = { 1, 1, 1 };
format = VK_FORMAT_R8G8B8A8_UNORM;
// Données : pixel blanc opaque (255,255,255,255)
uint8_t whitePixel[4] = { r, g, b, 255 };
VkDeviceSize imageSize = 4;
// 1. Staging buffer
VkBuffer stagingBuffer;
VkDeviceMemory stagingMem;
CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingMem);
// Copie pixel blanc
void* data;
vkMapMemory(mVulkanDevice->device, stagingMem, 0, imageSize, 0, &data);
memcpy(data, whitePixel, 4);
vkUnmapMemory(mVulkanDevice->device, stagingMem);
// 2. Image GPU
CreateImageInternal(1, 1, 1, 1, VK_SAMPLE_COUNT_1_BIT, format, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_ASPECT_COLOR_BIT);
// 3. Copy
SingleTimeCommands([this, stagingBuffer](VkCommandBuffer cmd) {
TransitionLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, cmd);
CopyBufferToImage(stagingBuffer, cmd);
TransitionLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, cmd);
});
// Cleanup staging
vkDestroyBuffer(mVulkanDevice->device, stagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, stagingMem, nullptr);
// 4. Finalisation
CreateImageViewInternal(VK_IMAGE_VIEW_TYPE_2D, 1, 1, VK_IMAGE_ASPECT_COLOR_BIT);
CreateSamplerRepeat();
}
void VulkanTexture::CopyStagingToGPU()
{
// cpuData est déjà mappé et à jour. mStagingBuffer est HOST_COHERENT donc pas besoin de flush
SingleTimeCommands([this](VkCommandBuffer cmd) {
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
VkBufferImageCopy region{};
region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
region.imageExtent = { extent.width, extent.height, 1 };
vkCmdCopyBufferToImage(cmd, mStagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
});
}
void VulkanTexture::Save(const string& fullname)
{
VkDeviceSize imageSize = static_cast<VkDeviceSize>(extent.width * extent.height * extent.depth) * FormatSize(format);
// 1. Créer un staging buffer HOST_VISIBLE pour lire le contenu GPU
VkBuffer stagingBuffer;
VkDeviceMemory stagingMem;
CreateBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingMem);
// 2. Copier l'image GPU ? staging buffer
SingleTimeCommands([this, stagingBuffer](VkCommandBuffer cmd)
{
// Transition vers TRANSFER_SRC_OPTIMAL
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = mCurrentLayout;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.levelCount = 1;
barrier.subresourceRange.layerCount = 1;
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Copie image -> buffer
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = { 0, 0, 0 };
region.imageExtent = { extent.width, extent.height, 1 };
vkCmdCopyImageToBuffer(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, stagingBuffer, 1, ®ion);
// Retransition vers le layout d'origine
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = mCurrentLayout;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
});
// 3. Mapper et lire les données
void* data;
vkMapMemory(mVulkanDevice->device, stagingMem, 0, imageSize, 0, &data);
int w = static_cast<int>(extent.width);
int h = static_cast<int>(extent.height);
if (format == VK_FORMAT_R8G8B8A8_UNORM)
{
// Écriture directe en PNG 8-bit RGBA
stbi_write_png(fullname.c_str(), w, h, 4, data, w * 4);
}
else if (format == VK_FORMAT_R32G32B32A32_SFLOAT)
{
// Conversion float ? uint8 pour l'export PNG
const float* src = static_cast<const float*>(data);
std::vector<uint8_t> ldr(w * h * 4);
for (int i = 0; i < w * h * 4; ++i)
{
float v = src[i];
// Tone-mapping simple (clamp [0,1] ? [0,255])
v = std::max(0.0f, std::min(1.0f, v));
ldr[i] = static_cast<uint8_t>(v * 255.0f + 0.5f);
}
stbi_write_png(fullname.c_str(), w, h, 4, ldr.data(), w * 4);
}
else if (format == VK_FORMAT_R32_SFLOAT)
{
// Grayscale float ? PNG 8-bit (1 canal ? RGBA pour compatibilité)
const float* src = static_cast<const float*>(data);
std::vector<uint8_t> ldr(w * h * 4);
for (int i = 0; i < w * h; ++i)
{
uint8_t v = static_cast<uint8_t>(std::max(0.0f, std::min(1.0f, src[i])) * 255.0f + 0.5f);
ldr[i * 4 + 0] = v;
ldr[i * 4 + 1] = v;
ldr[i * 4 + 2] = v;
ldr[i * 4 + 3] = 255;
}
stbi_write_png(fullname.c_str(), w, h, 4, ldr.data(), w * 4);
}
else
{
printf("VulkanTexture::Save format %d non supporté pour l'export PNG\n", format);
}
vkUnmapMemory(mVulkanDevice->device, stagingMem);
// 4. Nettoyage
vkDestroyBuffer(mVulkanDevice->device, stagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, stagingMem, nullptr);
}
void VulkanTexture::TransitionLayout(VkImageLayout oldLayout, VkImageLayout newLayout)
{
VkCommandBuffer commandBuffer = mVulkanDevice->BeginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
// Aspect mask basé sur le FORMAT de l'image (plus fiable que le layout)
if (format == VK_FORMAT_D24_UNORM_S8_UINT || format == VK_FORMAT_D32_SFLOAT_S8_UINT)
{
// Depth + Stencil
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
}
else if (format == VK_FORMAT_D32_SFLOAT || format == VK_FORMAT_D16_UNORM)
{
// Depth seul
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
}
else
{
// Color
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_GENERAL)
{
barrier.srcAccessMask = 0;
barrier.dstAccessMask = 0;
sourceStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
destinationStage = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL)
{
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)
{
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else
{
throw invalid_argument("Unsupported layout transition");
}
mCurrentLayout = newLayout;
vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
mVulkanDevice->EndSingleTimeCommands(commandBuffer);
}
void VulkanTexture::TransitionLayout(VkImageLayout oldLayout, VkImageLayout newLayout, VkCommandBuffer cmd)
{
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
VkPipelineStageFlags srcStage, dstStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_GENERAL)
{
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
else if (oldLayout == VK_IMAGE_LAYOUT_GENERAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
srcStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dstStage = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else
{
throw invalid_argument("Unsupported layout transition");
}
mCurrentLayout = newLayout;
vkCmdPipelineBarrier(cmd, srcStage, dstStage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void VulkanTexture::GenerateMipmaps()
{
mipLevels = static_cast<uint32_t>(floor(std::log2(std::max(extent.width, extent.height)))) + 1;
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(mVulkanDevice->physicalDevice, format, &formatProperties);
if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT))
throw runtime_error("VulkanTexture::GenerateMipmaps::Format does not support linear blitting");
SingleTimeCommands([this](VkCommandBuffer cmd)
{
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
int32_t mipWidth = static_cast<int32_t>(extent.width);
int32_t mipHeight = static_cast<int32_t>(extent.height);
for (uint32_t i = 1; i < mipLevels; ++i)
{
// Transition mip i-1 : TRANSFER_DST -> TRANSFER_SRC
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Blit mip i-1 -> mip i
VkImageBlit blit{};
blit.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, i - 1, 0, 1 };
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { mipWidth, mipHeight, 1 };
blit.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, i, 0, 1 };
blit.dstOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
vkCmdBlitImage(cmd, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
// Transition mip i-1 : TRANSFER_SRC -> GENERAL
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
// Transition dernière mip : TRANSFER_DST -> GENERAL
barrier.subresourceRange.baseMipLevel = mipLevels - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
mCurrentLayout = VK_IMAGE_LAYOUT_GENERAL;
});
}
void VulkanTexture::CreateImGuiDescriptor(VkDescriptorPool pool, VkDescriptorSetLayout layout)
{
// Transition vers SHADER_READ_ONLY si nécessaire
if (mCurrentLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
SingleTimeCommands([this](VkCommandBuffer cmd) {
TransitionLayout(mCurrentLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, cmd);
});
}
// Allouer + remplir descriptor (comme votre code original)
VkDescriptorSetAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
alloc_info.descriptorPool = pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = &layout;
vkAllocateDescriptorSets(mVulkanDevice->device, &alloc_info, &mImguiDescriptorSet);
VkDescriptorImageInfo desc = { sampler, imageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL };
VkWriteDescriptorSet write = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET };
write.dstSet = mImguiDescriptorSet;
write.dstBinding = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.descriptorCount = 1;
write.pImageInfo = &desc;
vkUpdateDescriptorSets(mVulkanDevice->device, 1, &write, 0, nullptr);
}
void VulkanTexture::CreateTexture2DArray(shared_ptr<VulkanDevice> vulkanDevice, const string& basePath, const string& baseFilename, int texCount, int width, int height)
{
mVulkanDevice = vulkanDevice;
this->extent = { (uint32_t)width, (uint32_t)height, 1 };
this->format = VK_FORMAT_R8_UNORM;
this->layerCount = texCount;
stbi_set_flip_vertically_on_load(true);
VkDeviceSize layerSize = (VkDeviceSize)width * height * 1; // GL_R8 = 1 byte/pixel
VkDeviceSize totalSize = layerSize * texCount;
// 1. Staging buffer unique pour toutes les couches
VkBuffer stagingBuffer;
VkDeviceMemory stagingMem;
CreateBuffer(totalSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingMem);
uint8_t* mapped = nullptr;
vkMapMemory(mVulkanDevice->device, stagingMem, 0, totalSize, 0, (void**)&mapped);
// 2. Charger chaque PNG dans le staging buffer (offset = i * layerSize)
for (int i = 0; i < texCount; ++i)
{
string index;
if (i < 9) index = "00" + to_string(i + 1);
else if (i < 99) index = "0" + to_string(i + 1);
else index = to_string(i + 1);
string filename = basePath + baseFilename + index + ".png";
int w, h, channels;
stbi_uc* data = stbi_load(filename.c_str(), &w, &h, &channels, 1);
if (!data)
{
cerr << "Error loading texture: " << filename << endl;
memset(mapped + i * layerSize, 0, layerSize); // layer noire par défaut
continue;
}
if (w != width || h != height)
{
cerr << "Incorrect size in: " << filename << endl;
stbi_image_free(data);
memset(mapped + i * layerSize, 0, layerSize);
continue;
}
memcpy(mapped + i * layerSize, data, layerSize);
stbi_image_free(data);
}
vkUnmapMemory(mVulkanDevice->device, stagingMem);
stbi_set_flip_vertically_on_load(false);
// 3. Créer l'image Vulkan 2D_ARRAY
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = format;
imageInfo.extent = { (uint32_t)width, (uint32_t)height, 1 };
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = texCount;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vkCreateImage(mVulkanDevice->device, &imageInfo, nullptr, &image);
VkMemoryRequirements memReq;
vkGetImageMemoryRequirements(mVulkanDevice->device, image, &memReq);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memReq.size;
allocInfo.memoryTypeIndex = FindMemoryType(memReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkAllocateMemory(mVulkanDevice->device, &allocInfo, nullptr, &gpuMemory);
vkBindImageMemory(mVulkanDevice->device, image, gpuMemory, 0);
// 4. Copie staging -> image (toutes les couches d'un coup)
SingleTimeCommands([this, stagingBuffer, texCount, width, height, layerSize](VkCommandBuffer cmd)
{
// Transition UNDEFINED -> TRANSFER_DST (toutes les couches)
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, (uint32_t)texCount };
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
// Une region de copie par couche
vector<VkBufferImageCopy> regions(texCount);
for (int i = 0; i < texCount; ++i)
{
regions[i].bufferOffset = i * layerSize;
regions[i].bufferRowLength = width; // ? AJOUT CRITIQUE : 1024 pixels/ligne
regions[i].bufferImageHeight = height; // ? AJOUT CRITIQUE : 1024 lignes/image
regions[i].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
regions[i].imageSubresource.mipLevel = 0;
regions[i].imageSubresource.baseArrayLayer = i;
regions[i].imageSubresource.layerCount = 1;
regions[i].imageOffset = { 0, 0, 0 };
regions[i].imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
}
vkCmdCopyBufferToImage(cmd, stagingBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (uint32_t)texCount, regions.data());
// Transition TRANSFER_DST -> SHADER_READ_ONLY
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
});
mCurrentLayout = VK_IMAGE_LAYOUT_GENERAL;
// 5. Cleanup staging
vkDestroyBuffer(mVulkanDevice->device, stagingBuffer, nullptr);
vkFreeMemory(mVulkanDevice->device, stagingMem, nullptr);
// 6. ImageView 2D_ARRAY
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = texCount; // ? toutes les couches
vkCreateImageView(mVulkanDevice->device, &viewInfo, nullptr, &imageView);
// 7. Sampler (équivalent GL_LINEAR + CLAMP_TO_EDGE)
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.anisotropyEnable = VK_FALSE;
samplerInfo.maxLod = 1.0f;
vkCreateSampler(mVulkanDevice->device, &samplerInfo, nullptr, &sampler);
}
// private
void VulkanTexture::CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buffer, VkDeviceMemory& memory)
{
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateBuffer(mVulkanDevice->device, &bufferInfo, nullptr, &buffer);
VkMemoryRequirements memReq;
vkGetBufferMemoryRequirements(mVulkanDevice->device, buffer, &memReq);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memReq.size;
allocInfo.memoryTypeIndex = FindMemoryType(memReq.memoryTypeBits, props);
vkAllocateMemory(mVulkanDevice->device, &allocInfo, nullptr, &memory);
vkBindBufferMemory(mVulkanDevice->device, buffer, memory, 0);
}
void VulkanTexture::CopyBufferToImage(VkBuffer buffer, VkCommandBuffer cmd)
{
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = { 0, 0, 0 };
region.imageExtent = { extent.width, extent.height, extent.depth };
vkCmdCopyBufferToImage(cmd, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
}
uint32_t VulkanTexture::FormatSize(VkFormat format)
{
switch (format)
{
case VK_FORMAT_R8_UNORM: return 1;
case VK_FORMAT_R8G8_UNORM: return 2;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SRGB: return 4;
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SRGB: return 4;
case VK_FORMAT_R16_SFLOAT: return 2;
case VK_FORMAT_R16G16_SFLOAT: return 4;
case VK_FORMAT_R32_SFLOAT: return 4;
case VK_FORMAT_R32G32_SFLOAT: return 8;
case VK_FORMAT_R32G32B32_SFLOAT: return 12;
case VK_FORMAT_R32G32B32A32_SFLOAT: return 16;
case VK_FORMAT_R16G16B16A16_SFLOAT: return 8;
default:
throw runtime_error("Unsupported Vulkan format");
}
}
uint32_t VulkanTexture::FindMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties)
{
VkPhysicalDeviceMemoryProperties memProperties;
vkGetPhysicalDeviceMemoryProperties(mVulkanDevice->physicalDevice, &memProperties);
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++)
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties)
return i;
throw runtime_error("Failed to find suitable memory type!");
}
VkCommandBuffer VulkanTexture::SingleTimeCommands(function<void(VkCommandBuffer)> func)
{
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = mVulkanDevice->graphicsCommandPool;
allocInfo.commandBufferCount = 1;
VkCommandBuffer cmdBuffer;
vkAllocateCommandBuffers(mVulkanDevice->device, &allocInfo, &cmdBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmdBuffer, &beginInfo);
func(cmdBuffer);
vkEndCommandBuffer(cmdBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &cmdBuffer;
vkQueueSubmit(mVulkanDevice->graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(mVulkanDevice->graphicsQueue);
vkFreeCommandBuffers(mVulkanDevice->device, mVulkanDevice->graphicsCommandPool, 1, &cmdBuffer);
return VK_NULL_HANDLE;
}
void VulkanTexture::CreateImageInternal(uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, VkSampleCountFlagBits numSamples,
VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImageAspectFlags aspectFlags)
{
this->format = format;
this->mipLevels = mipLevels;
this->extent = { width, height, depth };
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = (depth > 1) ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D;
imageInfo.extent = { width, height, depth };
imageInfo.mipLevels = mipLevels;
imageInfo.arrayLayers = 1;
imageInfo.format = format;
imageInfo.tiling = tiling;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usage;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = numSamples;
vkCreateImage(mVulkanDevice->device, &imageInfo, nullptr, &image);
VkMemoryRequirements memReq;
vkGetImageMemoryRequirements(mVulkanDevice->device, image, &memReq);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memReq.size;
allocInfo.memoryTypeIndex = FindMemoryType(memReq.memoryTypeBits, properties);
vkAllocateMemory(mVulkanDevice->device, &allocInfo, nullptr, &gpuMemory);
vkBindImageMemory(mVulkanDevice->device, image, gpuMemory, 0);
// ImageView générique
CreateImageViewInternal( (depth > 1) ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D, 1, mipLevels, aspectFlags);
}
void VulkanTexture::CreateImageViewInternal(VkImageViewType viewType, uint32_t layerCount, uint32_t mipLevels, VkImageAspectFlags aspectFlags)
{
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
viewInfo.viewType = viewType;
viewInfo.format = format;
viewInfo.subresourceRange.aspectMask = aspectFlags;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = layerCount;
vkCreateImageView(mVulkanDevice->device, &viewInfo, nullptr, &imageView);
}