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Add ability to directly use class objects for saving and loading #9

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@Arkhorse

Currently moddata requires a string to save anything. It would be nice to also have the option to use a class directly. Using System.Text.Json would be best for this as it supports 99% of all types (though I havnt directly tested Unity's vector vs system's)

The main reason for this is to reduce the need to serialize/deserialize in the mods using moddata.

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