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Copy pathkeys.py
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403 lines (294 loc) 路 12 KB
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from evdev import ecodes as e
import time
class Key:
def __init__(self, name, device, type, code, scan=None):
self.device = device
self.scan = scan
self.name = name
self.type = type
self.code = code
self.value = 0
def update(self, value):
if value == self.value:
return
self.value = value
if self.scan is not None:
self.device.write(e.EV_MSC, e.MSC_SCAN, self.scan)
self.device.write(self.type, self.code, self.value)
self.device.write(e.EV_SYN, e.SYN_REPORT, 0)
def press(self):
self.update(1)
def release(self):
self.update(0)
class DirectKey:
def __init__(self, name, device, type, code, scan=None):
self.accumulated = 0.0
self.device = device
self.scan = scan
self.name = name
self.type = type
self.code = code
def update(self, value:float):
self.accumulated += value
if abs(self.accumulated) < 1.0:
return
inner_value = int(self.accumulated)
self.accumulated -= inner_value
if self.scan is not None:
if isinstance(self.scan, tuple):
self.device.write(*self.scan)
else:
self.device.write(e.EV_MSC, e.MSC_SCAN, self.scan)
self.device.write(self.type, self.code, inner_value)
self.device.write(e.EV_SYN, e.SYN_REPORT, 0)
def press(self):
self.update(1)
def release(self):
self.update(0)
class SmoothedKey:
def __init__(self, name, device, type, code, scan=None):
self.accumulated = 0.0
self.device = device
self.scan = scan
self.name = name
self.type = type
self.code = code
self.window_pos = 0
self.window_size = 5
self.window_values = [0.0] * self.window_size
def update(self, value:float):
self.window_values[self.window_pos] = value
self.window_pos += 1
if self.window_pos == self.window_size:
self.window_pos = 0
self.accumulated += sum(self.window_values) / self.window_size
if abs(self.accumulated) < 1.0:
return
inner_value = int(self.accumulated)
self.accumulated -= inner_value
if self.scan is not None:
if isinstance(self.scan, tuple):
self.device.write(*self.scan)
else:
self.device.write(e.EV_MSC, e.MSC_SCAN, self.scan)
self.device.write(self.type, self.code, inner_value)
self.device.write(e.EV_SYN, e.SYN_REPORT, 0)
def press(self):
self.update(1)
def release(self):
self.update(0)
class WheelKey:
def __init__(self, name, device, type, code, code_high, size):
self.code_high = code_high
self.device = device
self.cumulative = 0.0
self.size = size
self.name = name
self.type = type
self.code = code
def update(self, value):
self.cumulative += value
if self.code_high is not None:
self.device.write(self.type, self.code_high, int(value))
while self.cumulative >= self.size:
if self.code is not None:
self.device.write(self.type, self.code, 1)
self.cumulative -= self.size
while self.cumulative <= 0:
if self.code is not None:
self.device.write(self.type, self.code, -1)
self.cumulative += self.size
self.device.write(e.EV_SYN, e.SYN_REPORT, 0)
class DelayedKey:
def __init__(self, name, callback, size):
self.upper_size = size / 2
self.lower_size = -size / 2
self.callback = callback
self.cumulative = 0
self.last_event = 0
self.max_delay = 1
self.size = size
self.name = name
def update(self, value):
current = time.time()
if current - self.last_event > self.max_delay:
self.cumulative = 0
self.cumulative += value
self.last_event = current
while self.cumulative >= self.upper_size:
self.cumulative -= self.upper_size
self.callback(True)
while self.cumulative <= self.lower_size:
self.cumulative -= self.lower_size
self.callback(False)
class LockableDelayedKey:
def __init__(self, name, callback_h, callback_v, size):
self.callback_h = callback_h
self.callback_v = callback_v
self.size = size
self.name = name
self.lock = None
self.cumulative_h = 0
self.cumulative_v = 0
def update_h(self, value):
if self.lock is not None and self.lock != "h":
return
energy = abs(value)
demand = abs(self.cumulative_v)
demand_left = max(0, demand - energy)
energy_left = energy - (demand - demand_left)
self.cumulative_v = demand_left if self.cumulative_v > 0 else -demand_left
value = energy_left if value > 0 else -energy_left
self.cumulative_h += value
upper_threshold = self.size / 4 if self.lock is None else self.size / 2
lower_threshold = -upper_threshold
while self.cumulative_h >= upper_threshold:
self.cumulative_h -= upper_threshold
self.callback_h(True)
self.lock = "h"
while self.cumulative_h <= lower_threshold:
self.cumulative_h -= lower_threshold
self.callback_h(False)
self.lock = "h"
def update_v(self, value):
if self.lock is not None and self.lock != "v":
return
energy = abs(value)
demand = abs(self.cumulative_h)
demand_left = max(0, demand - energy)
energy_left = energy - (demand - demand_left)
self.cumulative_h = demand_left if self.cumulative_h > 0 else -demand_left
value = energy_left if value > 0 else -energy_left
self.cumulative_v += value
upper_threshold = self.size / 4 if self.lock is None else self.size / 2
lower_threshold = -upper_threshold
while self.cumulative_v >= upper_threshold:
self.cumulative_v -= upper_threshold
self.callback_v(True)
self.lock = "v"
while self.cumulative_v <= lower_threshold:
self.cumulative_v -= lower_threshold
self.callback_v(False)
self.lock = "v"
def unlock(self):
self.cumulative_v = 0
self.cumulative_h = 0
self.lock = None
class AdversarialDelayedKey:
LOCKED_NONE = 0
LOCKED_H = 1
LOCKED_V = 2
def __init__(self, name, callback_h, callback_v, size, log, axis_lockable=False, single_shot=False):
self.axis_lockable = axis_lockable
self.cumulative_h = 0
self.cumulative_v = 0
self.single_shot = single_shot
self.callback_h = callback_h
self.callback_v = callback_v
self.locked = AdversarialDelayedKey.LOCKED_NONE
self.shot = False
self.size = size
self.name = name
self.log = log
def clear(self):
self.cumulative_h = 0
self.cumulative_v = 0
self.locked = AdversarialDelayedKey.LOCKED_NONE
self.shot = False
def update_h(self, value):
if self.axis_lockable:
if self.locked:
if self.locked != AdversarialDelayedKey.LOCKED_H:
return
self.cumulative_h, self.cumulative_v = self._ingest1(value, self.cumulative_h, self.cumulative_v)
self.cumulative_h = self._spend(self.cumulative_h, self.callback_h, AdversarialDelayedKey.LOCKED_H, False)
self.cumulative_h = self._spend(self.cumulative_h, self.callback_h, AdversarialDelayedKey.LOCKED_H, True)
# while self.cumulative_h >= self.size:
# if self.axis_lockable:
# self.locked = AdversarialDelayedKey.LOCKED_H
# if self.single_shot:
# if not self.shot:
# self.callback_h(self.cumulative_h)
# self.shot = True
# else:
# self.callback_h(self.cumulative_h)
# self.cumulative_h -= self.size
# while self.cumulative_h <= -self.size:
# if self.axis_lockable:
# self.locked = AdversarialDelayedKey.LOCKED_H
# if self.single_shot:
# if not self.shot:
# self.callback_h(self.cumulative_h)
# self.shot = True
# else:
# self.callback_h(self.cumulative_h)
# self.cumulative_h += self.size
def update_v(self, value):
if self.axis_lockable:
if self.locked:
if self.locked != AdversarialDelayedKey.LOCKED_V:
return
self.cumulative_v, self.cumulative_h = self._ingest1(value, self.cumulative_v, self.cumulative_h)
self.cumulative_v = self._spend(self.cumulative_v, self.callback_v, AdversarialDelayedKey.LOCKED_V, False)
self.cumulative_v = self._spend(self.cumulative_v, self.callback_v, AdversarialDelayedKey.LOCKED_V, True)
# while self.cumulative_v >= self.size:
# if self.axis_lockable:
# self.locked = AdversarialDelayedKey.LOCKED_V
# if self.single_shot:
# if not self.shot:
# self.callback_v(self.cumulative_v)
# self.shot = True
# else:
# self.callback_v(self.cumulative_v)
# self.cumulative_v -= self.size
# while self.cumulative_v <= -self.size:
# if self.axis_lockable:
# self.locked = AdversarialDelayedKey.LOCKED_V
# if self.single_shot:
# if not self.shot:
# self.callback_v(self.cumulative_v)
# self.shot = True
# else:
# self.callback_v(self.cumulative_v)
# self.cumulative_v += self.size
def _ingest1(self, energy, current_acc, other_acc):
if energy >= 0:
if other_acc >= 0:
new_energy, new_other_acc = self._ingest2(energy, other_acc)
current_acc += new_energy
other_acc = new_other_acc
else:
new_energy, new_other_acc = self._ingest2(energy, -other_acc)
current_acc += new_energy
other_acc = -new_other_acc
else:
if other_acc >= 0:
new_energy, new_other_acc = self._ingest2(-energy, other_acc)
current_acc += -new_energy
other_acc = new_other_acc
else:
new_energy, new_other_acc = self._ingest2(-energy, -other_acc)
current_acc += -new_energy
other_acc = -new_other_acc
return current_acc, other_acc
def _ingest2(self, energy, other_acc):
if energy <= other_acc:
other_acc -= energy
else:
energy -= other_acc
other_acc = 0
return energy, other_acc
def _spend(self, cumulative, callback, locked_state, reverse_axis):
if reverse_axis:
cumulative = -cumulative
while cumulative >= self.size:
if self.axis_lockable:
self.locked = locked_state
if self.single_shot:
if not self.shot:
callback(-cumulative if reverse_axis else cumulative)
self.shot = True
else:
callback(-cumulative if reverse_axis else cumulative)
cumulative -= self.size
return -cumulative if reverse_axis else cumulative