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111 lines (87 loc) · 2.69 KB
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package{
import Debug;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import Obj;
import particles.Flame;
import particles.Cloud;
import particles.BlueFlame;
import particles.WorldLargeFog;
import particles.StageCloud;
import particles.ScreenCloud;
import particles2.Snowing;
import particles.StarGlow;
import particles.Smoke;
import particles.EnemySmoke;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class ParticleSystem extends Obj{
public var _particles:Array;
public var seedAmount:Number;
public var seed:Point;
public function ParticleSystem(particleClass:String="particle", startX=0, startY=0, seedAmount:Number=100, continous:Boolean=false){ // AKA CreateParticles();
Display.addchild(this);
//this.addEventListener(Event.ENTER_FRAME, update);
//super(startX, startY, seedAmount, continous);
this.seedAmount = seedAmount;
this.seed = new Point(startX, startY);
_particles = new Array();
var p;
for(var i =0; i < this.seedAmount; i++){
switch(particleClass){
case "WorldLargeFog":
p = new WorldLargeFog("large_fog" + i, "clouds.png", seed);
break;
case "stage_clouds":
p = new StageCloud("cloud" + i, "clouds.png", seed);
break;
case "snow_particles":
//p = new Snowing("snowflake" + i, "particles/SnowFlake.png", seed);
break;
case "screen_clouds":
p = new ScreenCloud("cloud" + i, "clouds.png", seed);
break;
case "clouds":
p = new Cloud("cloud" + i, "clouds.png", seed);
break;
case "flame":
p = new Flame("flame" + i, "torch_flame.png", seed);
break;
case "blue_flame":
p = new BlueFlame("blue_flame" + i, "star_base.png", seed);
break;
case "smoke":
p = new Smoke("smoke" + i, "smoke.png", seed);
break;
case "enemy_smoke":
p = new EnemySmoke("smoke" + i, "smoke.png", seed);
break;
case "start_glow":
p = new BlueFlame("start_glow" + i, "star_glow.png", seed);
break;
case "bullet":
p = new BlueFlame("star_glow" + i, "star_glow.png", seed);
break;
default:
case "particle":
//p = new Particle("particle" + i, "fire.png", seed);
break;
}
//addChild(particle);
if(p){
this.addChild(p);
this._particles.push(p);
}
}
}
override public function destroy():void{
for(var i:int = 0; i < this._particles.length; i++){
_particles[i].destroy();
_particles.shift();
}
//this.removeEventListener(Event.ENTER_FRAME, updateEmitter);
}
}
}