@@ -156,7 +156,7 @@ into Project Notes and remembered.
156156Copy 2D Tracks from Blender
157157+++++++++++++++++++++++++++
158158
159- It is possible to use Blender (2.8 +) to track 2D Markers for use in mmSolver.
159+ It is possible to use Blender (v2.80 +) to track 2D Markers for use in mmSolver.
160160
1611611) Install the ``mmSolver_blender_addon.zip `` add-on file from the
162162 ``blender `` directory of the MM Solver download.
@@ -180,7 +180,7 @@ It is possible to use Blender (2.8+) to track 2D Markers for use in mmSolver.
1801805) Open Maya, and open the ``Load Marker `` tool
181181 (menu ``mmSolver > Load Marker... ``), and press ``Load ``.
182182
183- For more details, see the "Loading Markers in Maya" section below .
183+ For more details, see :ref: ` Load Markers in Maya < load-markers-in-maya-ref >` .
184184
185185.. note ::
186186
@@ -194,6 +194,12 @@ It is possible to use Blender (2.8+) to track 2D Markers for use in mmSolver.
194194 Therefore it is not recommended to track "distorted" footage
195195 because there is no way to undistort the 2D Markers in Maya (currently).
196196
197+ .. note ::
198+
199+ Blender versions 2.83.18 LTS, 2.93.6 LTS, and v3.0.0 are known to work,
200+ other Blender versions with-in the same minor release will likely work,
201+ but has not been tested.
202+
197203.. _load-markers-in-maya-ref :
198204
199205Loading Markers in Maya
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