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Update docs with tested Blender versions.
Issue #62 Change-Id: Ia506e0d840153767c35f4146890d085ccc3edea7
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docs/source/tools_createnode.rst

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@@ -156,7 +156,7 @@ into Project Notes and remembered.
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Copy 2D Tracks from Blender
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+++++++++++++++++++++++++++
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It is possible to use Blender (2.8+) to track 2D Markers for use in mmSolver.
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It is possible to use Blender (v2.80+) to track 2D Markers for use in mmSolver.
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1) Install the ``mmSolver_blender_addon.zip`` add-on file from the
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``blender`` directory of the MM Solver download.
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5) Open Maya, and open the ``Load Marker`` tool
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(menu ``mmSolver > Load Marker...``), and press ``Load``.
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For more details, see the "Loading Markers in Maya" section below.
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For more details, see :ref:`Load Markers in Maya <load-markers-in-maya-ref>`.
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.. note::
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@@ -194,6 +194,12 @@ It is possible to use Blender (2.8+) to track 2D Markers for use in mmSolver.
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Therefore it is not recommended to track "distorted" footage
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because there is no way to undistort the 2D Markers in Maya (currently).
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.. note::
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Blender versions 2.83.18 LTS, 2.93.6 LTS, and v3.0.0 are known to work,
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other Blender versions with-in the same minor release will likely work,
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but has not been tested.
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.. _load-markers-in-maya-ref:
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Loading Markers in Maya

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